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  1. R

    Proper way to filter enemies.

    Hi all, i'm trying to filters only enemies from a diaUnit list.. Figured out from looking in reference: List<DiaUnit> CurrentValidEnemiesLists = unitsList.Where( o => o.IsValid && o.CommonData != null &&...
  2. R

    CommonData not valid (Refresh units..)..

    Hi all, very quick question, if i missing something: ZetaDia.Actors.Clear(); ZetaDia.Actors.Update(); Logger.Log("---New dump---"); foreach (DiaObject diaObject in ZetaDia.Actors.RActorList) { if (diaObject == null)...
  3. R

    Get LastDamage from Actors (damage meter)

    [Core bug?]Get LastDamage from Actors (damage meter) Hi all, i'm trying to develop a plugin who track damage done by main actor and by pets/sentry for show in a tab min/max/avg for every type of actors.
  4. R

    Stats report.

    First of all, congratulation for hard work. Second i need to place a very dumb question, i know.. But i even search in the forum and didn't found answer. How can i get a "run stats" ? for example total time, total item and so on? If i push stop or event pause i can't get that. In the "dump"...
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