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  1. J

    Idle at death screen until disconnect

    Randomly, when the char dies, Trinity would just idle at the death screen until bnet disconnects with the popup. Trinity doesn't click it and bot just idles until manual intervention. Anyone have solutions to this?
  2. J

    Fetching scene names

    Does anyone know how to get the scene names to plug into exploreDungeon? I can grab hashes, sno, etc. via DB and QuestTools but I can't figure out how to get the scene name when I'm standing in that scene.
  3. J

    Monk: Trinity sometimes ignore remaining damaged elite

    When using the newest monk ability file (with the MobileX's SWK fixes in), monk ocassionaly ignores the last remaining elite. It will damage it and the move on. Note that I have dashing strike. It's like it doesn't see it even if I move the bot manually right next to the elite.
  4. J

    OpenRift Profile Tag doesn't use trial keystones

    OpenRift Profile Tag doesn't use trial keystones <Looking for DB dev> I have used all of these combinations but it just don't use trial keystones. This is base DB API so it should be plugin independent. It opens greater rifts even if I a tiered keystone (with levels) but if I don't, it just...
  5. J

    Town Portal Looping At Start of Profile

    The was working but now it just loops and town portals are soon as it's out of town. Doesn't matter which profile I use. Here is the logs: Merging Actor Dictionaries Search for HearthPortal Id=191492 False Search for HearthPortal Id=191492 False Actor HearthPortal isn't valid, updating...
  6. J

    2.1 DB Feature Request

    Since 2.1 has quite a lot of new feature, I thought it would be a good time to highlight a few things DB/Trinity should support for the new upcoming patches. I saw that the team has been looking at the PTR so hopefully this is something already in the pipeline. Must haves: 1. Plugin...
  7. J

    Detecting Combat off in plugin

    Found the right API. Thanks.
  8. J

    Bot keeps trying to attack through door without opening it

    If a cluster of mobs or elites are on the other side of the door, especially in rifts, trinity just sit there trying to attack them. Of course, no damage is being done and the bot eventually times out. Has anyone run into this issue and is there a workaround or setting to configure to avoid this?
  9. J

    How does protected bag slots work?

    I'm trying to keep certain legendaries in my bag so gearswap can use them. How can I prevent them from being put into the stash by trinity? I tried messing around with free bag slots but that doesn't seem to be protecting the items. Edit: Nevermind, found the protect bag slots option in the...
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