What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Search results

  1. D

    Working on Hearthstone Simulator with A.I.

    Hiy guys ... sometime gona since my last project ... however I started in November to build a Hearthstone Simulator, to evaluate different A.I. approaches, this might be interesting as a possibility to have different decks play against each other to evaluate there performance for the current...
  2. D

    ... probably some bugs in the silverfish impl.

    ... okay I refactored silverfish a little so I could debug it ... and I found some mistakes ... maybee im wrong ... but however after those fix some strange bugs disapeared ... :-) ex. this line should qualify ... all minions in play instead it logs at the position in the zone ... :-)...
  3. D

    Invoker Punish Build

    ... I made some changes for the invoker punish build ... cleared 70 rift ... ... it will be active as long as you wear the full bonus invoker set and are using punish ... changes: - added waiting on CoE Physical, max 2 elemental cycles (will wait when on light and holy) - iron skin...
  4. D

    [REQUEST] The Roaha Route

    Diablo 3: Fastest Way to Paragon 100! INSANE xp! - YouTube The Raoha Route: An even Faster way to Paragon 100! (Much faster then my last route!) - YouTube
  5. D

    [GUIDE] How to use "Item Rules 2" in Trinity

    How to use "Item Rules 2" in Trinity Item Rules 2 is included in Trinity Releases by default. Actual releases of Trinity and Item Rules 2 are found here LINK. If you need more help i recommand to post in the orginal thread from Item Rules 2 LINK. 0. How is Item Rules 2...
  6. D

    Moving an item ... opening inventory window

    hi, there ... for some adjustment ... in the new trinity project we need to have inventory open when moving items ... like the sort stash or inventory ... or the weaponswap ... thinking that ... public void MoveItem(int itemId, int ownerId, Zeta.Internals.Actors.InventorySlot slot...
  7. D

    [Plugin] "Item Rules 2" File based scripting language!

    [Plugin] "Item Rules 2" Public released! Item Rules 2 // +---------------------------------------------------------------------------+ // | _______ ___ __ __ // ||_ _|.-----.' _|.-----.----.--------.---.-.| |_|__|.-----.-----. // |...
  8. D

    [Plugin Addon] "Item Rules" DIS Files (let's work together)

    ... so we have the Item Rules Plugin for GilesTrinity. ... but still we are missing those UEBER perfect ... item.dis files to keep us away from sorting out trash ...from our stash !!! so let's start on the rare.dis just write ur addition ur replacments ur changes ... and we will have...
  9. D

    Behavour Tree of Loot Hook ... Help

    Hi, im working on a Standalone for my ItemRules Plugin ... http://www.thebuddyforum.com/demonbuddy-forum/plugins/81682-plugin-addon-item-rules-file-based-scripting-language.html one of the major issue at the moment is the big dependency on GilesTrinity Plugin ... so im trying to build...
  10. D

    Anyone willing to help code a standalone for my ItemRuleSet Addon?

    i would like to build a standalone ... that just replaces the xml evaluator from DB with my itemruleset ... scripting language ... http://www.thebuddyforum.com/demonbuddy-forum/plugins/81682-plugin-addon-item-rules-file-based-scripting-language.html if anyone is interested in helping me...
  11. D

    [Plugin Addon] "Item Rules" with a file based scripting language

    // +---------------------------------------------------------------------------+ // | _______ ___ __ __ // ||_ _|.-----.' _|.-----.----.--------.---.-.| |_|__|.-----.-----. // | _| |_ | | _|| _ | _| | _ || _| ||...
  12. D

    Add your own ItemSpecification to Stash items. (no coding needed)

    So ... i checked fast the old d2 bots ... and i remebered there coding for pickit and stuff ... a implemented fast a similar way to add item checking ... this will be checked in addition to gilesscoring at the moment ... just we could add some nice feature to get our bots effective in...
  13. D

    Bot stops or crashes. (error msg included)

    Im getting this error msg's all the time its really frustrating ... its since 1.05 ... i think .. using RadAtom GilesTrinity UnstuckMe [07:03:34.022 D] Calling OnDone() on current behavior. MoveToTag: X: 3397.135, Y: 267.7168, Z: 0.1000322, PathPrecision: 1, Position: <3397.135...
Back
Top