first of all let's please keep the developement talk of pureswtor in this thread here and let the others post bugs, questions ect. in the other topic!
second: i'll get some Sniper CRs working this weekend. got a bit spare time now ^^
you got a Routines folder in you Buddywind directory.
just add folders there like "WingIt" and "PureSWTor" or for this one here empty the defaultcombat folder
svn these 2 folders and load up buddywing. under settings you can select the CR and then hit start.
i mirrored operative lethality and concealment to scoundrel scrapper and dirty fighting and replaced the current "half medic half scrapper" rota.
rest is svn from today:
i wrote a CR for Scoundrel Scrapper and Dirty Fighting and mirrored it to Operative... but didn't got the chance to test them yet.
if anyone could test them and give me some feedback it would be highly apreciated.
[22:37:04.442 N] [DefaultCombat] Advanced Class: Sage (Telekinetics) <--- This is one of the "not supported" classes of joes / defaultcombat.
it is still using an old wingit routine which doesn't harvest dead mobs.
well that wouldn't really work i guess.. what would be the conditions? out of combat would only work for the top spell in the rota..
i am still working on getting my chars to 55 to really start trying and improving...
does this mean you added targeting and movement routines aswell? or just...
yeah i figured as much...
we got this which is the main Priority Selector right?
meaning if we add a HandlePull before HandleCooldowns and add a decorator like f.e. this:
and this would have to be done for every single class... and those who don't give a debuff are pretty much fucked XD
good luck for your finals!
and..
anybody have some ideas about adding a "pull" sequenze?
i tried a bit at my marauder annihilation and sorc lightning spec but didn't work so good...
most classes have a Pull rotation and go into normal dps rotation after that...
i can't really think about a...
do you mean you fixed this and uploaded a new release? because atm it's looking for them over a greater area... and well yeah like crikey mentioned it walks straith up to it (ignoring targeting unless mobs attack it) and then stands there a few centimeters away and walks away again.
thanks made ;-)
it seems it's going to the inventory from top left to right, top to bottom and uses the first item with "medpac" in it.
tried it with several now by simply switching it's positions in the inventory.
oh you have to enable autoloot and area loot in the swtor options ;-)
and hostilityfactor: it's in kicks svn pack i believe but basically its only this:
create a file, name it whatever you like, insert this into it and save it as xml -> done
i believe it's basically focused as a dungeons/raiding CR. you have to move yourself.
the thing about it's own thread is quite nice... i would keep this thread to keep on discussion and changes and stuff and maybe ama can set up a new one if he got the time.
check out the MercHelpers.cs in Routines/DefaultCombat/Joes/ and any other given spec you find there. (for example Arsenal.cs) the Arsenal.cs is pretty simple so you should figure out how to add a new spec...
the routines itself are all in MercHelpers