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  1. Fujiyama

    Demon Hunter - M6 Cold + Rocket Build

    Ooops, I gave you the one I modified for my Crusader. It still has the DH stuff, but yes it will give you an error. Here's the one w/o this, sorry about that:
  2. Fujiyama

    Trinity 2.1.21 and QuestTools 2.1.38

    https://www.assembla.com/code/unifiedtrinity/git/commits
  3. Fujiyama

    Perma Smoke Screen

    This seems like gold, thank you! Will try this as soon as I have all the pieces for a ball lightning build :)
  4. Fujiyama

    Demon Hunter - M6 Cold + Rocket Build

    Try these with 2.1.22. Ignore gold/non-leg in AOE/near elites. Play around with vault movement delay and kite trigger range.
  5. Fujiyama

    Whats the best class to bot into high 20s grfits?

    I would like to know what setup you use. Thanks in advance :cool:
  6. Fujiyama

    Need help with avoidance! rrrix?

    Once again I am faced with this problem. This time it's greater rifts though but the culprit is "Wall of Fire" similar to those mentioned back in may. Any effort being/been done to combat this? The grift level is relatively easy, but obviously standing in fire for too long equals dead player...
  7. Fujiyama

    Demon Hunter - M6 Cold + Rocket Build

    Make no mistake, it will still carry out its task, just place sentries on its way there. Please let me know how its working for you.
  8. Fujiyama

    Demon Hunter - M6 Cold + Rocket Build

    It's the current target, like your bot is going to pick up gold, open door etc. But still putting down sentry because there are mobs around. I made that log just to check that it worked :)
  9. Fujiyama

    Demon Hunter - M6 Cold + Rocket Build

    Oh well, hope it works :)
  10. Fujiyama

    Demon Hunter - M6 Cold + Rocket Build

    Can you paste the compile error? I'm using trinity 2.1.21 btw. And you should put the code right before "// Whirlwind against everything within range" in HandleTarget.cs
  11. Fujiyama

    Demon Hunter - M6 Cold + Rocket Build

    Scratch that, add this to HandleTarget.cs and Sentry will forever be spammed: if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.DemonHunter_Sentry, CombatBase.CanCastFlags.NoTimer) && TargetUtil.AnyMobsInRange(75,1,false) && Player.PrimaryResource >= 30) {...
  12. Fujiyama

    R-Rift - rrrix's BETA Rifts

    Just comment out this: <!-- <GetItemFromStash questId="1" greaterRiftKey="True" /> --> and hand pick your desired key stones. (Put the ones you want your bot to do in your inventory yourself.)
  13. Fujiyama

    Demon Hunter - M6 Cold + Rocket Build

    Thanks for this, I just started playing DH so these tips are great. However I added some code to your DemonHunterCombat.cs: private static TrinityPower GetCombatAvoidancePower() { if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.DemonHunter_Sentry...
  14. Fujiyama

    Trinity 2.1.21 and QuestTools 2.1.38

    You can give this a try (CrusaderCombat.cs might be a bit messy but it works.) Added a slider for Trinity/Combat/Crusader for the range which you have to be within to cast Condemn off cd. I'm using 50 yards. It will cast Condemn if monsters are in that range whatever the current target is, be it...
  15. Fujiyama

    Need "Use condemn off cd"

    Try this: https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/181105-question-cast-spell-moving.html
  16. Fujiyama

    Question: How to cast spell while moving

    Here is what I got so far. It's made with the Vacuum rune in mind. There is a slider under Combat/Crusader in Trinity settings named CondemnOOC_Range which will determine how close the bot has to be to use Condemn. Just replace these files. (Modifications made to latest Trinity SVN - If you...
  17. Fujiyama

    Question: How to cast spell while moving

    Just need to test some more and clean up the code. I made quite a mess :cool: But I got it to cast condemn while going for globes/containers/avoiding now and it works quite well. He will also start casting a little bit before engaging. I assume you are using the Vacuum rune?
  18. Fujiyama

    Question: How to cast spell while moving

    Got it: "TargetUtil.AnyMobsInRange(50f,1,false)" works.
  19. Fujiyama

    Question: How to cast spell while moving

    OK so I discovered this: When removing the check for "AnyMobsInRange" it works. But not when the check is used. He will still cast Steed Charge OOC even within range of monsters. Why doesn't AnyMobsInRange work for this? This is in CrusaderCombat.cs under the "UseOOCBuff" part. if...
  20. Fujiyama

    Question: How to cast spell while moving

    Doesn't seem to work :/ "ZetaDia.Me.UsePower(SNOPower.X1_Crusader_Condemn, ZetaDia.Me.ACDGuid, CurrentWorldDynamicId, -1);" : Compiler Error: path\HandleTarget.cs(372,7) : error CS1502: The best overloaded method match for...
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