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  1. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Update for dashing strike monks: https://www.assembla.com/code/fujiyama-unifiedtrinity-fork/git/nodes/master/Trinity Ignoring AOE for dashing strike if low on health only. Won't use mantra of salvation unless low on health to save spirit. Fixed goblins in DataDictionary. Thanks agt5000.
  2. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    https://www.assembla.com/code/fujiyama-unifiedtrinity-fork/git/nodes/master/Trinity Added a detail from pasnew which can help with charges. Added logic to have more delay between dash if spirit is low to prevent charges from dropping and have longer uptime for buff. I have to do some...
  3. Fujiyama

    [A1] New Bounties

    I'm wondering what's the quickest way to farm keys, just doing the old bounties perhaps and don't care for the caches?
  4. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Good! I don't think it should drop Inner Sanctuary when there are no mobs, but it happens. Maybe it's because of some delay (cache?). I have a look. I've lowered the range at which it will include packs of white mobs when fighting elites so it won't dash too far away from the elites. Sometimes...
  5. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    https://www.assembla.com/code/fujiyama-unifiedtrinity-fork/git/nodes/master/Trinity As always, needs some testing - lets try! :cool:
  6. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Here. Not sure if the settings are ideal though, please let me know if you have better success with other settings.
  7. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Just got home, will be looking at it very soon :)
  8. Fujiyama

    Question about vectors in Trinity

    rrrix or someone familiar with this: I'm wondering how I could calculate vectors from point A to B and find a point, say, 5 yards from B in the same direction.
  9. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    rrrix: Not sure if this has been mentioned earlier, but the bot seem to be stuck trying to upgrade certain gems above 50. Like Gogok and Boon of the horder. These gems are capped at 50.
  10. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    If you are curious you can find the file "HandleTarget.cs" from my files and search for "dashing". From there you can find the part I suggested in the last post and maybe you can figure out the logic behind it. But my files should do what you asked, I think. Please let me know if they don't! :)
  11. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Add this to the dashing strike part of HandleTarget.cs: CurrentTarget.Type != GObjectType.Item If you are using the newest git from rrrix it will be: CurrentTarget.Type != TrinityObjectType.Item Or try my modifications...
  12. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    If it's not in the settings I'm not sure :P Gotta sleep soon, if it's broke just put back the last one. Either way let me know so I can get back to it tomorrow :) Edit: I should add better logic for this tomorrow, I see it's lacking some.
  13. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Just made the bot include health globes when low to it's dashing targets. And progression globes. Think it should survive at least a little bit better and miss less progression globes.
  14. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Nah, I think I have to use SVN then.. I've got more than enough keeping up with git and rrrix files. I'm no developer so I'm learning as I go :)
  15. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Will now dash between elites. rrrix: return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, TargetUtil.GetFarthestEliteWithinRange(50f).Position); internal static TrinityCacheObject GetFarthestEliteWithinRange(float range) {...
  16. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    https://www.assembla.com/code/fujiyama-unifiedtrinity-fork/git/nodes/master/Trinity My modifications and some from pasnew, merged with 2.8.4.
  17. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Thanks, trying now, added both directories and get a list of files with differences. I thought it'd be as smooth as SVN though, I really liked how easy it was.
  18. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Well it makes the dashing strike CD = 0 so detecting this would make it possible to have some extra movement/attack logic when the buff is active. Like using the last charge because it will be back right away.
  19. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Have a look: https://www.assembla.com/code/fujiyama-unifiedtrinity-fork/git/nodes/master/Trinity Still not up to date with rrrix but I'm working on it :-)
  20. Fujiyama

    Trinity 2.8.4 & QuestTools 3.4.16

    Me like! I made a fork earlier, now I'm unsure how to diff and merge the files after I get your newest commit. Just give me a hint, like is it done via Git GUI? Thanks :)
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