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  1. Fujiyama

    Bestiary Implementation

    Will ignore imprisoned beasts until freed. Some fixes to threshold logic.
  2. Fujiyama

    Bestiary Implementation

    Glad you like it! I'll post an update soon with some reworks and a threshold bug fixed. Idea is that both thresholds are enforced so for a beast to be captured it must not be over max percentage and not over max absolute HP. Player HP setting is to prevent trying to capture while in danger.
  3. Fujiyama

    Bestiary Implementation

    It shouldn't capture normal monsters unless they have not been captured before and you have checked "Capture new", or if it's a named monster you have in the list. However if you have several new monsters the corpses might stay marked as "new" for a short time after the first is captured? About...
  4. Fujiyama

    Bestiary Implementation

    Thanks, I'll have a look at it! I never ran into that myself as my max HP percentage setting is < 100 %.
  5. Fujiyama

    Bestiary Implementation

    Made some improvements which is supposed to be better at HP thresholds. Not tested extensively. Also possible to adjust tick interval to update more often, or less often.
  6. Fujiyama

    Bestiary Implementation

    You might be right. I've only tested with "Red" beasts and the logic may be a bit weak concerning the others. I'll have a look :)
  7. Fujiyama

    StuckDetection error every couple of minutes under Questbot

    You are using Glacial Hammer on your right mouse button? Try using a key, like q or anything else than mouse.
  8. Fujiyama

    Bestiary Implementation

    Updated with some small changes and a setting for maximum health. The setting for yellow/red is actually 1 or >1 bestiary affixes. I will see if I can figure out a way to distinguish between them in a better way. I would also like to add a timeout/blacklist for beasts that can't be captured but...
  9. Fujiyama

    Bestiary Implementation

    Work in progress. Tested with both high tier nets and necromancy nets in inventory with the "Switch nets" and "Use Necromancy nets" setting turned on. Working good with my setup. If you encounter any bugs please let me know what settings you use.
  10. Fujiyama

    Keeping certain currency (nets) in the inventory

    Are you using AIF? There's some logic for scrolls there, as it would stash everyting else. Just edit and add nets.
  11. Fujiyama

    POE client crashes

    I know some people are experiencing a bug with multithreading. See latest PoE patch notes on reddit.
  12. Fujiyama

    [Plugin 3.3] Navali

    All good, thumbs up! :)
  13. Fujiyama

    API documentation

    Bingo! Stat: MaxFuseArrowOrbsValue: 5 Thanks :) :) Edit: This might just be a max value, if you have any ideas for where to look for the current value of applied fuses it'd be great! Name of aura is: Name:Hit by Explosive Arrow, Internal name:fuse_arrow_orb Edit 2: I found this...
  14. Fujiyama

    API documentation

    While we are at it, ExVault: Is there a way to find out how many instances/fuses of explosive arrow there is on a monster? I've failed to do this.
  15. Fujiyama

    [Plugin] AdvancedItemFilter RELOADED !

    First post, first line. :cool:
  16. Fujiyama

    Exilebuddy INstant crashing on start

    You also installed as admin? Redist/.Net
  17. Fujiyama

    Problem with load file or assembly 'GreyMagic.dll'

    Try to install them "as administrator".
  18. Fujiyama

    problem with maps explore

    This is a known issue and should be taken care of. For issues like this you should attach your log file.
  19. Fujiyama

    Tents blocking projectiles

    Thank you for your reply! Yeah I was thinking about something to detect if the targets are hit. I need to experiment a little as I'm far from familiar with all the capabilities of the bot.
  20. Fujiyama

    Tents blocking projectiles

    Some maps have tents which don't seem to be included in checks on block/visibility. The bot will try to shoot mobs behind these tents. Can be found in maps like Springs.
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