// Dashing Strike, quick move to target out of range
if (!UseOOCBuff && !Player.IsIncapacitated && IsCurrentlyAvoiding &&
CombatBase.CanCast(SNOPower.X1_Monk_DashingStrike) &&
TimeSinceUse(SNOPower.X1_Monk_DashingStrike) >= 2000 &
Player.CurrentHealthPct <= .95)...