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  1. N

    Death Gate, bot will use it A->B B->A util exp check leave game

    Trinity Version 724. If postion B has any monster or item near, bot will work correct, if not bot will use the gate agian and agian......
  2. N

    Still problem after gambling, bot stopped infront of cube.

    I got the same question...But i have no tiime to see this bug....i hope it be fixed....
  3. N

    When Wizz cast Archon, RoutineManager will reload routine, and bot will wait N second

    Trinity Version 724 Archon active or gone, skill check will reload routine, and bot will lose target list.
  4. N

    AggregateException updating object cache shrine_fxGeo_model_Global-1433861

    [Trinity 2.55.724] Exception updating object cache shrine_fxGeo_model_Global-1433861 139931 System.AggregateException: 发生一个或多个错误。 ---> System.InvalidOperationException: This function can only be used from within a coroutine 在...
  5. N

    When bot done rift and town run, often stand here a long time.

    Trinity Version 2.55.724
  6. N

    When bot surrounded by monsters, bot will do nothing

    Trinity Verison 2.55.724
  7. N

    [Plugin] ExpCount - Count rift/exp/death datas

    Has two languages, Chinese and English. This version is stabilized, if you have some question, you can tell me. Thanks for your use. 【How to use】 1.Delete your old EXPCount plugin if it is existing. 2.Copy new plugin to DB\Plugins. 【Update Info】 2017-02-28 Version to 1.0.2 1.Fixed...
  8. N

    OutOfMemory Exception

    no i didnt use yar plugin, only trinity
  9. N

    OutOfMemory Exception

    在 Zeta.Game.Internals.Actors.ACD.*‪*‪‪**‬‪*​‏​‬****‪*​‬*‏‏***() 在 Zeta.Game.PerFrameCachedValue`1.get_Value() 在 Zeta.Game.Internals.Actors.ACD.get_JewelUpgradesMax() 在 Zeta.Game.Internals.Actors.DiaActivePlayer.get_JewelUpgradesLeft() 在...
  10. N

    OutOfMemory Exception

    Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.OutOfMemoryException: 引发类型为“System.OutOfMemoryException”的异常。 在 GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count) 在...
  11. N

    Paralysis Vyr Tal 5+3 Obsidian V1.0.4

    If you want to try it, give me a private message, i can give you a test key and the newest verison. I think you will like it.
  12. N

    Paralysis Vyr Tal 5+3 Obsidian V1.0.4

    Yes, V1.2.0 is a public version, Currently sale for China.
  13. N

    Paralysis Vyr Tal 5+3 Obsidian V1.0.4

    Im not sure your routine version, if lower than 1.2.0, i think you will died so much.because every version have a specified build and attributes.But i have no time to write this for every version.....
  14. N

    Paralysis Vyr Tal 5+3 Obsidian V1.0.4

    Because in that time i wrote 1.0.5, i never know Diamond Skin.....never used..... In fact, no one routine need this skill.....One day, i read every skill description, i find it know it try it, and i choose it. just use db, not my hand
  15. N

    Paralysis Vyr Tal 5+3 Obsidian V1.0.4

    As i say, a chance, not always, i think its a bug.In the vedio my AS just 24% in attribute panel, And i guess this need higher to do this. You can test it, not used your cognitive, if every one used cognitive, who can find bugs? 3 Element skill get 4 stacks, this bug have a long time, just no...
  16. N

    Paralysis Vyr Tal 5+3 Obsidian V1.0.4

    In fact this build need diamond skin to keep alive, for low level wizz, if you want to done the highest gr level, it cannot do this. And im not agree bot do this. Your cognitive have a little error, this build can get 4Tal stacks, not always, a chance.DB for us, just EXP and items, keep alive...
  17. N

    is there a plan to add a method to get mobs or items native language name

    I know that, ShadowClone fix, i use ActorSnoId, but internal name is difficult to understand.You are right, it is correct to other peaple used.
  18. N

    Paralysis Vyr Tal 5+3 Obsidian V1.0.4

    i'm not sure that db forum allow me upload this.
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