First, about the fire pools and stuff. I'll check tommorow, he shouldn't be staying in it.
Speaking about merging, well, it's not tested yet and I plan to add some more useful features, so it will be a really decent improvement.
Hello guys! I've made quite a big work and tried to fix all that issues and bugs with WD abilities in Trinity. Also added a possibility to specify runes that you use for abilities. You can find what i did here. Hope it will help somebody.
As for my own WD - 80k dps unbuff. Grave Injustice + gruesome feast + Spirit vessel. Use many builds, but Firebomb + Bears + Spirit walk + Dogs is the core. Speaking about MP i'm farming, well, last days i was more testing AI stuff rather than actually farming. But i can say MP2 - very rare...
Seems like i figured out the conditions where abilities arent used properly: it happens after hero just arrives to the new location. For some time ablities arent used. And then they're going as intended. Dunno really if it's Giles bug or Db's( or mine?). Will post new version soon.
Thanks for a reply. Yes, i also noticed that it's not always activated. Seems like an issue with timer that calculates last time ability use time. Or maybe I'm just using it wrong. Investigating...
Trinity WItch Doctor Edition
Trinity CE with improved WD AI v. 0.6.1 beta
What is it??
It's a modified Trinity Community Edition, improving some WD AI. It doesnt focus on some particular build, but improves ablities usage in general.1) Many spells reworked( smart locust cast, spirit...
While watching through the WitchDoctor.cs and experimenting with different stuff i found that WD pet counter "iPlayerOwnedZombieDog" always returns zero, so doesnt work. Then i tried to find why it happens. The thing that i figured out is that in function "RefreshStepCachedPlayerSummons" in...