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  1. M

    Trinity 2.1.5 and QuestTools 2.1.18

    In Legendarys.cs a lot of the items have Id = 0,
  2. M

    Trinity 2.1.5 and QuestTools 2.1.18

    I did try that first. Sets.MonkeyKingsGarb.IsSecondBonusActive is not working and I went back to as far as I could figure out it went. Thats why I posted EquippedItemCache since that is what is used.
  3. M

    Trinity 2.1.5 and QuestTools 2.1.18

    My mod is not working because Trinity 2.1.5 is not detecting what items are equip.
  4. M

    Trinity 2.1.5 and QuestTools 2.1.18

    EquippedItemCache.Instance.ItemIds.Contains(Legendary.SunwukosPaws.Id) This is returning false if I have the item on and if I have the item off.
  5. M

    MonkCombat.cs (SWK support)

    // Change the recast to the modified by CDR recast CombatBase.SetSNOPowerUseDelay(SNOPower.Monk_BreathOfHeaven, GetSNOPowerUseDelay(SNOPower.X1_Monk_MysticAlly_v2)); I was apparently using the CD of Mystic ally for the CD for Breath Of Heaven.
  6. M

    MonkCombat.cs (SWK support)

    Extract it to "Trinity\Combat\Abilities\" and overwrite MonkCombat.cs
  7. M

    MonkCombat.cs (SWK support)

    Could you try and see what the log file says for targeting. I added some debug information so I can tell if it is going into the loop or not. I did a clean instal of the stable version of DB that you are running as was still not able to reproduce this myself. Not being able to reproduce it makes...
  8. M

    MonkCombat.cs (SWK support)

    If you want to rename your old one do monkcombat.cs.bak. You need to change the extension so it does not think it is a source file.
  9. M

    MonkCombat.cs (SWK support)

    Yes you leave the Tvars alone with this one. Could you guys delete everything inside the CompiledAssemblies folder in the DB folder and see if it works for you then? I have not been able to reproduce it but on RG it is spamming a lot slowing. I am looking into it right now.
  10. M

    MonkCombat.cs (SWK support)

    In t6 rifts I was not able to reproduce this. It was working fine on all RG's for me. Does it also not work on Ghom for you? It changes the variables for you so you do not have to. At least it should be.
  11. M

    MonkCombat.cs (SWK support)

    Changelog 1.7 Removed some redundant code Altered Sweeping Wind code for non SWK Changelog 1.6 Added check to non SWK Mantra spam Fixed air ally without crudest other minor changes that i forgot. Changelog 1.5 Added Mantra spam for non SWK builds
  12. M

    Sunwuko logic, if someone could help me code it.

    Thanks, I was wondering how to pass with no delay. What we really need is a Player.CDR to get the players cool down reduction then have it change the TVars based on the players CDR. This would make the code that is already in their use Breath of Heaven on CD without needlessly spamming it...
  13. M

    Sunwuko logic, if someone could help me code it.

    Try the attached file (Updated it so you should not have to mess with the variables) If that does not work do the following: 1.) Go to Trinity Config/Options 2.) Click Variables Tab 3.) Open Trinity Variable Configuration 4.) Scroll down to SpellDelay.Monk_SweepingWind change to 400...
  14. M

    Sunwuko logic, if someone could help me code it.

    Replace bool isSWK = Sets.MonkeyKingsGar.IsSecondBonusActive; if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && (!isSWK && Player.CurrentHealthPct <= V.F("Monk.MantraOfHealing.UseHealthPct") || isSWK) &&...
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