What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Search results

  1. S

    Unknownbuddy goes private, limited user pool

    Smart move and good price point. I don't like the game but I wanted to +1 your initiative. Now, a HB private/personal rotation bot on the other hand... hehe.
  2. S

    Ninja update

    That's a bit harsh, I think.
  3. S

    Aut server

    Am also unable to connect. I get Invalid product key. I've cut&pasted directly from buddyauth, validated lifetime sub, checked for existing sessions. Everything looks ok. Hasn't happened before.
  4. S

    CombatBotEx

    1. CombatBotEx relies on whatever Combat Routines are selected. It seems like Default Combat Routine included in Wildbuddy sets this behavior. e.g. public override void OnSelected() { using (GameManager.Memory.AcquireFrame(true)) { // player.ignoreAlwaysFaceTarget =...
  5. S

    Wildbuddy v1.1

    Small cosmetic difference. Seems if I selected CombatBotEx and Default Combat Routine that it doesn't remember that if I restart the bot. It worked fine before but not since last update - now just always returns to Profile Bot. Not a biggie.
  6. S

    Wildbuddy v1.1

    I see ver.10760 downloading to my client today.
  7. S

    QuestIds of Target

    Thanks. That should give me something to play around with.
  8. S

    Combat profile?

    Agility or CombatBotEx. One has its own combat routines and the other one uses the default ones provided with WildBuddy.
  9. S

    [Blizzard Post] We're Doomed

    I simply won't play the game if I can't bot. The game is somewhat fun if played manually for short amounts of time while botting the rest. Unlike many other games, Diablo 3 without a bot seems like a horrible form of entertainment.
  10. S

    QuestIds of Target

    Hi, I'm trying to dump out quests offered by a NPC that is being targeted by player. Has anyone been able to extract IDs? As simple check to see if a NPC has any quests seems to always return false. Actor me = GameManager.LocalPlayer; if (me != null) { Actor target =...
  11. S

    CombatBotEx

    Will take a closer look sometime at PvP maybe later. Default Combat Routine seems to have some PvP-awareness. // Ignore players if PVP isn't enabled. if (a.ActorType == ActorType.Player && (!isLocalPvpFlagged || !((Player) a).IsPvpFlagged)) return false;
  12. S

    CombatBotEx

    I should be able to engage explicitly in the bot. The other question is if the default combat routines will continue combat rotation on an engaged target.
  13. S

    CombatBotEx

    You're probably correct. I haven't looked at PvP scenarios. If you initiate/activate combat, does it start combat routine?
  14. S

    CombatBot

    Hi. I've not really fully returned to Wildstar but since it's free to play, I have tried to add the Alt-x Enyo-style toggle. I've created a new topic with the latest version. https://www.thebuddyforum.com/wildbuddy-forum/botbases/230634-combatbotex.html -SB-
  15. S

    CombatBotEx

    Updated to v.1.0.6 and it seems to work.
  16. S

    CombatBotEx

    Unfortunately, pausing isn't working correct. Apologies for the premature upload.
  17. S

    CombatBotEx

    CombatBotEx v1.0.7 - derived from CombatBot (https://www.thebuddyforum.com/wildbuddy-forum/botbases/215814-combatbot.html) All credits to original author. CombatBotEx automates combat but leaves movement and targeting to you. Uses standard or custom WildBuddy combat routines. Supports...
  18. S

    Trinity Compatible Combat Profiles

    just downloaded and tried out combat & logging one and it appears to work nicely (Monk).
  19. S

    Example of "How to Use Code-Behind/XAML for your WPF GUIs"

    Thanks. That worked. A bit of a shame that a bot with a problem prevents WildBuddy from switching to the last bot. Would be nice if they caught exceptions thrown by bot and continued.
Back
Top