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  1. S

    Wizard arcane orb issues

    I had same issue few weeks ago. Be sure that you have everything for DMO Wizard GR65, 2.14.14 on this page https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/236632-supported-builds.html
  2. S

    Trinity delete ancient with Always keep ancient

    I'm not sure if it's DB or Trinity, but I can confirm that trinity 2.14.30 keep a lot more (if not all of em) wanted legendaries.
  3. S

    [DOWNLOAD] Trinity

    build 496 is still salvaging good wanted legs... 20:26:17.722 INFO Logger [Trinity 2.14.496] [Gamble] Buying: Boots 20:26:17.870 DEBUG TrinityDebug [Trinity 2.14.496] No Free slots! 20:26:17.870 DEBUG Logger [Trinity 2.14.496] [Gamble]No Backpack space! Shards=89 SaveShards=True...
  4. S

    [DOWNLOAD] Trinity

    item list...
  5. S

    [DOWNLOAD] Trinity

    I currently using build 477 and it seems to respect the arcane dynamo rule. Many thanks and sorry for the inconvenience :/
  6. S

    [DOWNLOAD] Trinity

    Are you arcane orbit or chanelling twister spec? If you're arcane orbit spec, how do you keep your ressource toped? My wizard run out of ressource since .40 (or .39) because he ignore Arcane Dynamo stacks now.
  7. S

    Town run before speaking to Orek? And odd gambling strategy

    Jesus christ... are you kidding? Fisher contributed to this forum with few guides. What is your contribution to help the others? Slapping ppl face when they give you some suggestion ?
  8. S

    Trinity 2.14.39 - Skips Elites and Progress Globes

    Thanks for the quick reply but I was talking about trinity build (version) :P
  9. S

    Trinity 2.14.39 - Skips Elites and Progress Globes

    which build are you using?
  10. S

    Flash Fire Wizard - T10 Speed under 2 mins

    here's all the info you guys wanted... trinity 2.14.31 [Adventurer][Rift] Runs count: 18 [Adventurer][Rift] This run time: 0:07:15 [Adventurer][Rift] Average run time: 0:07:39 [Adventurer][Rift] Best run time: 0:05:28 [Adventurer][Rift] Worse run time: 0:10:49 [Adventurer][Rift]...
  11. S

    Flash Fire Wizard - T10 Speed under 2 mins

    I'll post stats and setting tonite. Here's my stats @gr67 [Adventurer][Rift] Runs count: 49 [Adventurer][Rift] This run time: 0:06:02 [Adventurer][Rift] Average run time: 0:06:52 [Adventurer][Rift] Best run time: 0:04:07 [Adventurer][Rift] Worse run time: 0:10:11 [Adventurer][Rift]...
  12. S

    Flash Fire Wizard - T10 Speed under 2 mins

    You need vitality on your shoulder because otherwise you will be way to squishy If you have ap on your off hand you doing something wrong because you either missing Cdr or explosive blast dmg on it. Those are mandatory stats on offhand. If you have paragon 200 or more you shouldn't...
  13. S

    Flash Fire Wizard - T10 Speed under 2 mins

    don't use taeguk
  14. S

    Flash Fire Wizard - T10 Speed under 2 mins

    im around that point to. Any body tried higher?
  15. S

    Flash Fire Wizard - T10 Speed under 2 mins

    you go yolo, you ignore that avoidance set everything at 0... but again you might die sometimes I just leave it as default
  16. S

    Flash Fire Wizard - T10 Speed under 2 mins

    my focus doesn't proc, because your trash size is 15 on 0 radius wich is impossible and your bot never get in combat so it never use its signature spells. The reason why it only proc on elit is because it actually get in combat, So if you reduce your trash setup your focus should proc.
  17. S

    Flash Fire Wizard - T10 Speed under 2 mins

    who would be crazy enought to post their toon? I use elite, pain enhancer and trapped and im doing gr62 consistently under 3 minutes.
  18. S

    Flash Fire Wizard - T10 Speed under 2 mins

    in-geom is mandatory
  19. S

    Flash Fire Wizard - T10 Speed under 2 mins

    I tried it and work great for t10 but after gr60 i find it work better with thoses settings.
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