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  1. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    The backtracking is not your fault or mine. Give the devs some time to improve Trinity function ;)
  2. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Thank you, I think you might have helped me out quite a lot. And I think I did work out early on that GetMovementPower can't return null, but then somewhere along the line I forgot that GetOffensivePower could return null and so might cause GetMovementPower to. That is still perhaps something...
  3. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Thanks for your input, as far as I am aware it did still stuck quite some distance from a shrine twice for me, but that was because I was only checking to a default range of 40 yards, and apparently Trinity was still occasionally locking on to the target from a greater range (in the next update...
  4. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I wanna get my GR 85 farm thing happening too, but I might wait if I have to, until I know that won't make the leaderboard. If there was a priority for Blizzard watching what was going on in a particular account, I imagine being on the leaderboard might be one of the triggers ;)
  5. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    You're welcome, glad you're enjoying it ;) You're probably on the leaderboard :P
  6. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    There's a new version up on the OP, v1.0.6 This time the Shrine related stuck issue should finally be completely fixed, once and for all ;)
  7. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Since Bloodrush is not one of the skills of the intended build, the routine uses the default logic when Bloodrush is used, and that means to jump right into the melee. I'm not sure that there much point in me making any changes to this, but if a few people would like me to, I might have another...
  8. Bantou

    Can not configure the pickup of globes

    haha, and I was running on a severe lack of sleep :P
  9. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    New version in OP, v1.0.5 Will now always collect Progress Globes, and better use of Devour :)
  10. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Well this combat routine was based off the default combat routine, and so pretty much every skill you could think to use should have ok functionality. It's just that I have optimised somewhat the skills used in the listed build. It probably shouldn't be necessary for me to make any changes...
  11. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    It's really quite frustrating because I think it's a bug in the core logic of the bot, that I'm trying to account for, and I feel like I'm chasing my tail, trying to make it bulletproof ;) Anyway, thanks for the log, I'll have a look at it now, and see if I can make any sense out of it :D
  12. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Ok so I wasn't really testing this routine on Nephalem Rifts much, but now I'm playing my Necro in season using it, and I'm running NR's and the experience pools are still causing a stuck, but it wasn't a priority movement stuck, it was a targeting error, for some reason it thinks an Experience...
  13. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    There should be enough information in the OP to get you set up and running, but if you have a specific question, I should be able to help ;) But if it's the simple answer you're after, paste the 2 files from the zip file into the windows folder:- Demonbuddy/Plugins/Trinity/Routines/Necromancer/
  14. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    A friend turned on Debug logging for a while, and sometimes when it was getting stuck for him, it was constantly trying to cast Bone Armor, which it should know it can't cast because that skill hasn't been selected, until it eventually decided to fix itself and start working again. If you want...
  15. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I don't think that it's a stuck you're seeing now, it's just that I give control of movement back to the default bot logic when the bot comes into range of a shrine, so I'm no longer trying to scootch it forward as the mobs in front die, but when mobs start getting out of range of my attacks...
  16. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I'm waiting on an answer from the Devs in relation to having the bot intelligently activate shrines, so for the moment, if a shrine comes within a certain range I let the default bot logic move us wherever the heck it wants (which is usually straight to the shrine), until it's been activated...
  17. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I just had a though: did you disable Looting In Combat (not doing so could cause it to stuck sometimes) :P
  18. Bantou

    Can not configure the pickup of globes

    Usually if it's there, it's under the options for each specific combat routine. To see those options click the start button on the bot, wait 10 seconds for it to initialise, and then click the stop button. Now go to the Routines section of the Trinity settings, and select Force Select Routine...
  19. Bantou

    QuestTools Plugin (Why so hard to find?)

    I suppose it's a throwback to when any and all input was welcome if not necessary to make the bot playable ;)
  20. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I've just posted another updated build of this combat routine in the OP, v1.0.4 All combat routine related stuck issues should now be resolved (really this time, I mean it), but it's a bot, and so it's sometimes quite retarded, and will happily get stuck sometimes without my help. Anyway, as...
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