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  1. Bantou

    combat assist

    Haha it's not really mine lol, I found it elsewhere, although I might have tweaked it slightly, I don't remember :P
  2. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I'm out atm, so haven't looked at you're log yet, but try deleting the CompiledAssemblies folder, and see if that fixes it. If you still notice it happening after, just let me know :D P.S. I'm only commenting on the wall hack afk thing. The backtracking is all Trinity I believe ;)
  3. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I think that option pretty much turned out to be quite crap, essence regain was way too slow ;)
  4. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Haha yeah, it's now included @ v1.3.0 :D
  5. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    New version is up on the OP, v1.3.0 :) For all of you that noticed that I introduced some major bugs into the intelligent globe collection system, this is now resolved in the current version, and 4 mage quick casting has become 10 mage quick casting, because it adds upto 50% damage increase...
  6. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I can try to improve this, but it might often be a lot slower to realize that they are safe to get ;)
  7. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Ummmm, I'm out having a much earned beer atm, but later sure, just shoot me a copy :D
  8. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    New version is up on the OP, v1.2.8 :D It's better than ever guys, seriously :P
  9. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Bone Armor can't work with this build, because this build does everything it can to stay at range, and Bone Armor requires melee ;)
  10. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    ShouldMove would override the default movement (including avoidance), if I let, just to keep the targets in range or collect globes and such, and I don't want to override (or block), the default avoidance movement (the default avoidance might not be perfect, but I'm not ready to try to do any...
  11. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Go to Trinity Advanced settings, and enable Lazy Raider Mode :D
  12. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Currently, it should only be able to get confused about whether to pick up a globe when you're surrounded pretty much, and this would already be a huge problem :)
  13. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Yeah hit me up, maybe if I had a top 2 or 3 to pick from, the playstyle will probably end up being the most important factor :D
  14. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Are you using the latest version, if so, try deleting the CompiledAssemblies folder, and restarting DB ;) P.S Cluster Size should be set to 1, and it should be set to attack all Elites and Trash :)
  15. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    It should still try to grab the globes for essence if you are not nearly full, but the problem you describe should only be quite rare :)
  16. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Oh yeah, I fixed one thing, and broke another, hopefully I'll push a fix for that tonight or tomorrow :D
  17. Bantou

    [Necromancer] Bone Storm GR80+

    I was planning to do a Speedfarm build soon :) Read these 2 posts, and tell me which build you think would be better:- https://www.thebuddyforum.com/threads/necromancer-rathma-faceroll-glass-cannon-gr-100.402497/page-22#post-2518267 :P
  18. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Oh and I have all Avoidances set to 1.2 @ 100% :P
  19. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Yeah when I get some time, I'm planning on completely reworking that Trag'Oul routine on the SVN :D I was thinking maybe to do a T13 GR 70 Speedfarm build based on this first, I think I could get it to work really well:-...
  20. Bantou

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Actually I make absolutely certain to allow all avoidances, and even when I'm controlling the movement, I make sure that there is no avoidance on the way before I make him walk :D
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