What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Search results

  1. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I use the EquippedItems filter to check gear condition for repair purposes, but it's not essential since you can also just filter by bag ID and GetBagsByInventoryBagId(). As long as that stays it's fine to remove the other one.
  2. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, it seems SynthesisSimple.Crafted / SynthesisSimple.Normal are throwing an exception when the SynthesisSimple window is open: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Nullable object...
  3. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, do you think it would be possible to reverse the quick synth window? They made it a lot faster now in 5.1 with guaranteed success, though I'm guessing it's a difficult set of windows.
  4. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks for the quick update! I'll try report bugs as I encounter them. CraftingManager.Step seems to return the wrong value.
  5. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    CraftingManager.CurrentlyListedRecipes doesn't seem to be working correctly. Only the first recipe gets returned, the others have strange ItemId values. foreach (var item in CraftingManager.CurrentlyListedRecipes) { Log(item.ItemId); }
  6. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, do you think there's a chance to get the ability to lower item quality and/or split stack in BagSlot?
  7. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks for the quick update Mastahg. I wanted to ask, is the navigator point sampling something that should work, and if so is this the correct way to use it? var point = target.Convert().ToVector2(); var radius = Math.Min(GroundMovementThreshold, SampleRadius)...
  8. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, found a bug on x64. It seems CraftingManager.CurrentlyListedRecipes only returns the first item ID correctly on the list, and the rest are numbers that don't relate to anything. This only happens on x64, and works fine on x86. Here's the comparison: x86 x64
  9. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks for the update! Sendchat seems to crash the game on x64 version, I'll test on x32. A quick way of testing it is just running: ChatManager.SendChat("/gs change 1"); This will crash my game 100% of the time when my character is doing nothing.
  10. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Oh thanks for the tip, must have overlooked that one.
  11. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Sorry to bother again, found another problem. It seems eating food through slot.UseItem() is not working, even though it triggers the animation in the character. I tested it by running this in the console: var slot = InventoryManager.GetBagByInventoryBagId(InventoryBagId.Bag1).FilledSlots...
  12. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Found another one, these return 0 regardless of the actual value. Core.Me.Stats.Craftsmanship Core.Me.Stats.Control
  13. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    On a fresh install of the latest version, the window never opens and I get the following error in the log.
  14. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks for the hard work on this version! DX11 is very much appreciated indeed. Not sure if this is known, but it seems the player's job levels are off. You can see this in the console by doing a foreach(var n in Core.Me.Levels) { Log(n); } For example, for my all 60s character it shows...
  15. Neverdyne

    is there a Crafting botbase somewhere ?

    Yes there is!
  16. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    Remember guys, at this point I am not supporting this version of Lisbeth anymore. I'm currently working on the next version but it'll take a while still. I'm finishing the next Agil version first, which should take me this weekend, and then it's Lisbeth plus a new project (Dragoon specialized...
  17. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    The reason why the navigator was set was so Agil could mender repair.
  18. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    As McGibblets said, it already does that. In fact, that is the primary reason why Lisbeth was made, and it was in it since the beginning :)
Back
Top