What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Search results

  1. T

    [Guide/Setup] 4-man party setup for S11

    I am running somewhat different gear composition. 4x Inna + 2x Uliana. I lose Leoric's and Gungdo Gear, gain automatic full trash group debuff of Exploding Palm (routine does not cast it). I run Time of Need rune for Mantra and rely on the globe healing. This is what helps me with the out of...
  2. T

    [Guide/Setup] 4-man party setup for S11

    Yes Fedez, monk usually dies on multiple melee attacks when searching for the new pull. I am seeing 3 ways how to reduce this: - put mutilation gem on monk - decrease ClusterSize somewhat so he pulls more often - I could probably put in a logic that will activate combat once monk is under 30%...
  3. T

    [Guide/Setup] 4-man party setup for S11

    @ZDL Detailed work, most of your modifications will make run go definitely smoother. By all means feel free to post your modifications if you want to. People will profit. I do not claim any copyright for anything here, learn, advance, share. Yes, my wizard got low rcr, that will be a problem...
  4. T

    Problem in the latest Trinity

    Hello, I noticed Trinity changed logics for activation of combat based on the trash pack size. Unfortunately, there is a mistake: in the latest Trinity, file DefaultWeightProvider.cs, the line int nearbyTrashCount = objects.Count(u => u.IsUnit && u.HitPoints > 0 && u.IsTrashMob &&...
  5. T

    [Guide/Setup] 4-man party setup for S11

    Hey guys, I tried this (zwiz) composition several days ago and thought it's not worth the time to spend on. It went ok up to 100-103, then it appeared too squishy for higher GRs. My 2xRathma+ zbarb+zmonk or Rathma+LoD WD+zbarb+zmonk run 108s fairly stable in 10-12 mins. I must confess I went...
  6. T

    [Guide/Setup] 4-man party setup for S11

    Thread starts to live its own life, that is cool. Adding one more question for @dqtsf : If barbar leads how do you solve distant charges and catchup distance. Just using 50y catchup distance? Or you go with the whirl zbarb that does not rampage around that much? @ZDL gj with the routine, gonna...
  7. T

    [Guide/Setup] 4-man party setup for S11

    @dqtsf Great find, on paper the support wiz seems very strong. I am guessing at least 70% damage increase, about 50% damage reduction for the whole party. So it almost replaces the second Rathma by buffing the first, plus the survival. Do you full clear with this build or focus mainly on elite...
  8. T

    [Guide/Setup] 4-man party setup for S11

    Ops, I messed up. Fixed. (Been updating 1.3 for @ZDL 's accept-rift-from-other-acts fix. and forgot too reup)
  9. T

    [Guide/Setup] 4-man party setup for S11

    I seem to be failing to determine what is the reason for the "no fighting" problem some of the 3-man guys are seeing. Tonight I did fresh install from the latest stable Demonbuddy 1.1.3201.500.zip . I deleted Trinity plugin and replaced it by the latest SVN from...
  10. T

    [Guide/Setup] 4-man party setup for S11

    Yea, changed that couple of months ago too. You saying it is not in the auto-follow overwrites in the OP page? EDIT: Crap, it is not. It somehow disappeared from my export files. I remember it will prevent being stuck in other acts as followers will accept rifts directly. Not sure where they...
  11. T

    Experienced Game Developer, but new to DB Tool needs help :)

    I have written several combat routines and modified some other. But my understanding of DB is still somewhat limited. From what I gathered I see DB as a commercial memory reader/writer that provides some basic navigation and probably even combat functionality. Naturally, you do not have access...
  12. T

    [Guide/Setup] 4-man party setup for S11

    1. True with the Rend and Sprint. These low GR speedruns do not need mobs packing. I take you run Mutilate rune for Rend and Forced March rune for Sprint? Do you actually kill any trash or you just run from an Elite/Rare to an Elite/Rare? Could be difficult to survive with all the backtracking...
  13. T

    [Guide/Setup] 4-man party setup for S11

    I should be able to snatch several hours in the following evenings. I will try to reproduce "doing nothing" some of the guys are seeing. I'll do a fresh install of latest stable DB, get latest Trinity from SVN, perform straight overwrite with 1.3 version and setup a 3-man party. I do not have...
  14. T

    [Guide/Setup] 4-man party setup for S11

    This is my doing. I have changed the way how those 2 distances in auto-follow settings behave. In 1.2 the follow distance was pretty much ignored. Catch-up distance defined the combat-turn-off-and-run-to-the-leader distance. In 1.3 the Catch-up distance remains the same, however, if they decide...
  15. T

    [Guide/Setup] 4-man party setup for S11

    This is really weird, anyone else having this issue?
  16. T

    [Guide/Setup] 4-man party setup for S11

    at GR 90 and Esoterics on Rathmas, para 1000+ you should last through anything. What kills you?
  17. T

    [Guide/Setup] 4-man party setup for S11

    Hehe, hard to say. They seem to be very similar. Two Rathmas are definitely faster for 104-105 and they seem to be less stable in 106+, they tend to die more often. I need more time to explore couple of gear variations to decide.
  18. T

    modify what to get high ticks/sec (>45)

    I guess you can modify the settings xaml slider max to go to 200 and see where the DB will get you. In detail, open Plugins\Trinity\UI\Advanced.xaml see the section <GroupBox Header="Ticks Per Second"> <StackPanel> <TextBlock...
  19. T

    [Guide/Setup] 4-man party setup for S11

    Ok, this seems to be working. I have added this to 1.3 version, There is also an option to force health globes pickup in the barbarians routine. This overrides Trinity's globes pickup. So for the barbarian tick the globes in Trinity and also in the combat routine. If you untick them in Trinity...
Back
Top