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  1. T

    [Guide/Setup] 4-man party setup for S11

    I had no much time to follow ptr builds, if you find a time and mood, please, link us here the builds so I can think about making some combat routines if they are not available. I am somewhat afraid that high fps channel of firebats may get similar tps problems as currently Blood Lance gives...
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    [Plugin] AutoFollow 1.260.1

    Yes, AutoFollow with a few little mods will be fine through s12.
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    [Guide/Setup] 4-man party setup for S11

    I expect the present setup should do several (maybe 3-4) rifts higher after getting +400% Scythe. Rathmas should do about double damage with it and the new set. I am thinking to check SWK monk. If you find a high dps build, do not hesitate and bring it here! :-) Well, besides lancers as DB...
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    [Guide/Setup] 4-man party setup for S11

    Ok, I have given up on DB 502, way too many memory read/write errors. Sticking with 501 for now.
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    [Guide/Setup] 4-man party setup for S11

    About same here, they do gambling every other run saving some time, maybe :-)
  6. T

    [Guide/Setup] 4-man party setup for S11

    I went through the files and our Trinity modifications should be compatible with DB 502. I am running Nephalems with with 502 and so far I do not see much of a difference. I will let you know once I get to GR's.
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    [Guide/Setup] 4-man party setup for S11

    Yea, what I could do is to find out why the leader is not always waiting for followers' town runs. That might solve the issue. Might take a few days.
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    [Guide/Setup] 4-man party setup for S11

    Hrm, I would prefer not to do such a fix as it decreases exps/hour and also it will involve modification of Adventurer part that I try to keep untouched. I admit party town runs are not perfect, they do not kick in for some members, sometimes they kick in at the moment leader finishes it's own...
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    [Guide/Setup] 4-man party setup for S11

    Hey guys, I could not bring Phelon's town-pickup fixes to work. I maybe do not see the intended logic to transfer the items. Nonetheless, I looked into Trinity and made 2 quite simple code alterations that prevented Trinity to pickup foreign items. Really just one, the other was to ignore the...
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    [Guide/Setup] 4-man party setup for S11

    Yay guys, thank you for the offer but I am doing it mostly for myself, hehe :-). Seriously, people's attempts to try different builds, figuring out optimal setups and optimal routine's behavior is reward enough for me. I alone would not find all the nifty modifications proposed in this thread.
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    [Guide/Setup] 4-man party setup for S11

    I have taken a look on Phelon's git repository some time ago and he was implementing some useful fixes in Trinity and his combat routines. I remember the town pickup of items was one of them. His modifications are being very slowly, too slowly, (some of them are in Trinity 420+) merged into the...
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    [Guide/Setup] 4-man party setup for S11

    I vaguely remember there was a moment in the past this was bugged for a day or two. It's been long since fixed. Are you sure you are using 1.5 Plugins? If not, take at least NecromancerT4mSettings.xaml from 1.5 and overwrite yours.
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    [Guide/Setup] 4-man party setup for S11

    T4m routines are made for party setups, not sure about the crazyjay's though. Try to use T4m Necro routine provided by the 1.5 Plugins, ClusterSize = 3, Cluster Range = 45, Min. Singularity Essence = 83%, Check Use Inner Sanc, Use Oculus, Simulacrum on Trash (if you are geared for at least...
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    [Guide/Setup] 4-man party setup for S11

    Let us know the party setup and routines you are using. I can only comment on the T4m routines. ZDLs' are a spinoff for parties using znecro and there are some guys here running them so they can help too. Is your Rathma running T4m or some different routine?
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    [Guide/Setup] 4-man party setup for S11

    @drizzle206 : All @destroyer57 and @dqtsf comments are very relevant. I will add some more and maybe explain: About the party in general. You need globes to feed damage of Rathmas, especially on small elite/rare packs and RG. There are 3 sources of globes: zbarb's stomp, zbarb's Solanium and...
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    [Guide/Setup] 4-man party setup for S11

    WD needs really good gear. However, so far nothing I found can compete (even top geared WD of mine) with https://www.thebuddyforum.com/threads/guide-setup-4-man-party-setup-for-s11.407328/page-13#post-2529221 At 3k paragon they farm (6-12 mins) 110, push 115. Be sure to have 900-1000k hps on...
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    [Guide/Setup] 4-man party setup for S11

    Sorry mate, I do not have such a build. At the beginning of this project I was toying with the Inarius build seeing it in the high GR push setups. Very quickly I realized that in higher GR (100+) this build is unusable for stable farming because most of the time you have 0-3 Skeletal Minions...
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    [Guide/Setup] 4-man party setup for S11

    - To be honest, I never tried to make them run empowered rifts. There were so many issues to solve that I considered this a borderline - With 1.5 overwrites and nonbeta DB I haven't seen yet Rathmas to stop casting mages. I see two reason that might cause this in your case. First may be the...
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    [Guide/Setup] 4-man party setup for S11

    Hrm true, I've forgotten about the cap. No cap would be crazy. Also 2500% will be probably changed, should be a multiplier of per mage increase. I assumed the set bonus will cap at 4 mages as it does now. I also considered Scythe of the Cycle going from +300% to +400%.
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    [Guide/Setup] 4-man party setup for S11

    Rathmas really start to shine at higher paragon levels. The reason for this is that they very well scale off AS and CDR (after CHC and CHD of course). So ideally you do not want to have vit on head, hands, neck, rings, weapon, phylactery - giving very small life pool. Hence about 400-500...
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