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  1. Inrego

    Block an item from being disenchanting on ProfessionBuddy?

    PB has it's own Protected Items in the PB folder. You should add the stone in that file instead of the "main" protected items.
  2. Inrego

    Brilliant Idea!

    That post is not helpful to the OP. He obviously don't know any coding so he wouldn't be able to wrap that into a plugin. Secondly, you have a typo so even if he could put it into "Pulse" from an example plugin it wouldn't work. Thirdly, there's no such method "ScreenShot()" so that "plugin" you...
  3. Inrego

    Russian CC

    ok nvm what I said about spellnames. For some reason he uses lua for just about everything? It should cause your wow to lag more and well, I'd edit lots of his methods to not use lua if I was to edit his CC ^^
  4. Inrego

    Russian CC

    I would dare say any good coded CC would work with any language client. But only spell names are translated to English in HB. So Aura names and everything else than spells should be given by ID instead of names.
  5. Inrego

    Russian CC

    All spellnames will always be in english in HB no matter what language client you use. So don't translate the names.
  6. Inrego

    Developer Rules Update

    It's like evey single nay-sayer think that ppl will release code where they only changed a few lines. That's most likely not gonna happen, and they'll be filtered out rly fast by the community.
  7. Inrego

    Need a little help with skinning profile

    Nope - Grind Bot doesn't support flying mount.
  8. Inrego

    Developer Rules Update

    May I ask, where was your project hosted? If it was hosted on google code, it's also open source - and it's defaulted to the BSD license which means they can post it here aswell if they want. That has nothing to do with the HB rules, that's just how the BSD license works and if you hosted it on...
  9. Inrego

    Developer Rules Update

    If you do - I will hate you. And I even like the new rule change. But there's no reason to be disrespectful to the developers who disagree. And on that subject. I agree with all the point hawker puts that it's actually better for the community etc, but since so many developers actually made...
  10. Inrego

    Developer Rules Update

    And why's that? It's allowed to sell them outside this forum. I make alot of stuff. And some stuff I decide to release here, and some stuff I don't. I spent 100+ hours on those mining and herbalism profiles so that's why I decided to sell them. Either way, I don't see how that's in any way...
  11. Inrego

    Developer Rules Update

    Soo.. After all this drama, it seems like I should get more into CC developing and start releasing them :>
  12. Inrego

    To fly or to walk, let the bot decide!

    Yea that is indeed a bitch. I guess the best way to get around it is if (DistanceTo(x,y,z) > 10) fly to where x,y,z is a coord inside the bank
  13. Inrego

    Getting all active auras on me/target as a string

    This should do it private void PrintAuras() { var auras = StyxWoW.Me.Auras; Logging.WriteDebug(Color.Pink, "My auras:"); foreach (var aura in auras) { Logging.WriteDebug(Color.Pink, aura.Key); } }
  14. Inrego

    Developer Rules Update

    Either ppl were not around at Glider times, or they've forgotten. As hawker stated, it was like this back in Glider times and it was working great imo. Seems like you all think someone will repost your CC with one line changed - but I don't believe that's going to happen. If they only change 1...
  15. Inrego

    Developer Rules Update

    Well the forum rules says you're not allowed to link to files hosted outside this website.
  16. Inrego

    How to use a FrameLock?

    nvm I just figured it has been explained here by Apoc http://www.thebuddyforum.com/honorbuddy-forum/developer-forum/36089-how-works-injection-you.html
  17. Inrego

    Developer Rules Update

    As hawker states in the first thread, they're changing the rules because so many developers are absent from their projects. So the way it was before, the updates that other people made was not being implemented in the original project.
  18. Inrego

    How to use a FrameLock?

    Nope it's not.
  19. Inrego

    How to use a FrameLock?

    I read somewhere that when I'm grabbing alot of values from lua, it's best to use a framelock to do so. Can someone give me a small example of how to do this? TIA.
  20. Inrego

    Wintergrasp faction check

    I believe this is what you need: docs/api/GetWorldPVPAreaInfo - World of Warcraft Programming: A Guide and Reference for Creating WoW Addons
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