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  1. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I can confirm the offsets are correct for this. Only thing I can think of is if your calling code on a separate thread that the function is being called mid update causing it to read a partial amount cause BA2 isn't even the offset so its not Zero+offset here. The recipe structs were changed...
  2. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Looks like the offset for quick gathering matched incorrectly, replaced it now, should be working after a bot restart.
  3. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    QuickGathering is set to false on each attempt to gather items we don't grab everything in one swing.
  4. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 634 ActionResourceManager.Pictomancer added ActionResourceManager.Viper.DreadComboState added
  5. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    It's something I looked into a while I go and it would have been annoying to implement, will consider looking into it again. Version 633 Fix Shop ActionManager will now pulse masked actions on the hotbars Kupo: Viper rotation greatly improved, still room for improvement but will now execute...
  6. mastahg

    RebornBuddyCN r667

    Offsets have been updated, sorry for the delay.
  7. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    None of that is unlocked at level 80, yes. I'm not adding the color since its purely based on actionmanager.lastspell
  8. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 630 ActionResourceManager.Viper added AetherCurrentManager Updated InstanceContentDirector updated Thanks @zzi for the help with the InstanceContentDirector
  9. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Do you have the Serpent Offerings unlocked?
  10. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I've looked into it, the state of the bar is directly linked to ActionManager.LastSpell I don't think theres much value of providing a wrapper around what color the bar is.
  11. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Yea i need the log for each of the different states.
  12. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    The numerical value is the important part....
  13. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Log(ActionResourceManager.CostTypesStruct); with changes to the gauges so that i can see it.
  14. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thank you for the report, new build coming now should resolve the issue. Please let me know.
  15. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Can you upload a log where it happens please
  16. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 628 Levelsyncing for fate works again
  17. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Work in progress but yes. Thanks will look into it
  18. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 627 PartyManager should return the correct results now ActionManager.ComboTimeLeft returns the correct value
  19. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 626 ActionResourceManager: Monk updated Bard updated
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