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  1. mastahg

    Important Crafting Tags

    You shouldn't need to. If you do please post a log of it not waiting for the food to take effect.
  2. mastahg

    Important Crafting Tags

    How about you re read the first two posts?
  3. mastahg

    Important Crafting Tags

    Core.Player. CurrentCP,MaxCP,CurrentCPPercent
  4. mastahg

    Important Crafting Tags

    ConditionParser Class All of these functions are exposed to the xml api. I don't think you understand how the eatfood tag works, it will eat if the food buff is not present OR its duration is under X minutes remaining. If neither of these cases are true it does nothing. "Crafting...
  5. mastahg

    Important Crafting Tags

    You can't eatfood while crafting anyway....
  6. mastahg

    Important Crafting Tags

    Post the log....
  7. mastahg

    Important Crafting Tags

    Eatfood tag will do it for you. It wont eat blindly.
  8. mastahg

    Important Crafting Tags

    Eatfood should be exiting the crafting window.
  9. mastahg

    Important Crafting Tags

    As the error says perhaps we are out of materials. We don't know the exact reason the game says we cannot craft. That said ill increase the delay before we do that check after adjusting the number of hq mats.
  10. mastahg

    Important Crafting Tags

    I've already gone and added a GetAuraStacks func to the Aura subclass of Characters for the next version. Will return -1 if the buff is not present, otherwise itll return how many stacks. Also modifying HqMats param, -1 will mean use use all mats available preferring Hq first, and -2 will mean...
  11. mastahg

    Important Crafting Tags

    Ok, fixed the settings, the last 3 were shifted by one index so thats why they werent working. As for the aura counts thats not hard, but i dont understand what the tott counter would be useful for.
  12. mastahg

    Important Crafting Tags

    Yes. Just use the HqMats and specify how many you want to use, it doesn't have to be the entire amount required, the rest will use normal quality.
  13. mastahg

    Important Crafting Tags

    Since its an enum you need to preface it with the enums name ie; CraftingCondition.Good, CraftingCondition.Excellent etc
  14. mastahg

    Important Crafting Tags

    Nope. You need to update to 224.
  15. mastahg

    Important Crafting Tags

    There was a small bug, its fixed in 221.
  16. mastahg

    Important Crafting Tags

    People need to just forget the word animation, it has nothing to do with anything in this game except during crafting. During crafting you can only execute one thing at a time. Any other time its has absolutely nothing to do with anything. The limiting factor during combat is something like...
  17. mastahg

    Important Crafting Tags

    XD don't be bad. People use the word animationlock in a combat context incorrectly 100% of the time. ie: "can't use spell cause of animation lock ... blah blah blah". This just in, there is no "animationlock" for combat. Just a limiting factor of if an ability is already queued and if it is of...
  18. mastahg

    Important Crafting Tags

    placeholder #2
  19. mastahg

    Important Crafting Tags

    Useful apis for developers of profiles and routines: From CraftingManager: public static bool IsCrafting public static bool AnimationLocked public static int IconId public static int Progress public static int ProgressRequired public static int Durability public...
  20. mastahg

    Important Crafting Tags

    Important crafting tags: Synthesize: <Synthesize RecipeId="1023"/> Required Parameters: RecipeId: Id of the recipe to craft. Looking into a nice way for users to dump their currently known recipes. For now you'll have to use a service like Final Fantasy XIV : A Realm Reborn...
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