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  1. Magi

    Looking for Alternate to OnPulse

    Tweaking someone else's plugin. It currently makes a call to function that checks whether a keywardenSNO is in the RActorList in OnPulse() public void OnPulse() { KeyWardenCheck(); } It works fine for finding the warden, but I am trying to see if the...
  2. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    Unfortunately not having much luck with the throttle and determining death if HP is at 0. I just don't think OnPulse is triggered as frequently as we need it to be. I removed the throttle entirely and it would still miss killing the keywarden. For now I am going to have to keep the assumption in...
  3. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    Did you use the profile I posted? The profile I posted has the correct game params. Not sure what version of Trinity you're using, but the untouched version 1.6.3.4 v4 has the keywarden kill radius set to 150...which can get you stuck in A3 if it sees the warden in an area it can't get to in...
  4. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    OK been working on a few things after noticing a keywarden detection script started...what I've done is tweaked a few things as far as how it handles the detection and death of the keywarden. Basically, this plugin will allow me to not only pick an Act based on the key, but deal with the...
  5. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    yup...reported found and dead. Yeah I'd need to set a property that the XML can read from...of course battlenet just went down for me ugh.
  6. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    oh snap, I didn't realize this actually checked for keywarden as well. It actually found the warden before my XML did in Act 3....very interesting. Of course after killing him my profile didn't realize it and kept going. Going to see if I can put an XML hook in to your plugin just to check if...
  7. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    If we could keep track of a keywarden encounter this could open up some possibilities. At the moment, if you die to the warden, the profile resets and for all it knows it never saw the warden. If we could check that a warden encounter did happen and last known position of the encounter, should...
  8. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    yeah it isn't a huge deal for me personally, I've died to the keywarden and had no issues going back and finishing him off. But after starting up a Barb, I can see detection being an issue for the WW build especially. Going to work in your key detection now and give it a try! Looking forward to it.
  9. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    Cool, yeah I'll start messing with getting incorporated tonight. Keywarden detection could definitely be improved. Right now it only checks on each MoveTo point...and I imagine a WW barb flying all over the place could stumble upon the warden before the check could even be performed. For my...
  10. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    I did yes, I actually fixed it on the latest version. Was doing a lot of pasting to change the DB loadprofile tags to a Trinity loadprofile....for some reason the trinity death tag didn't play nicely with DB loading profiles, it preferred Trinity to load em. I just missed this particular one :)
  11. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    haha that'd be me! Cool pluggin, I was about to sit down and start writing the same thing, but I see that isn't needed! Excited to take a look and work these into my profiles (as I see you already did, but I always like to see what's under the hood :P ) Nice work!
  12. Magi

    Suggestion add "IsDead"

    Azureus is correct, I do this exact thing in my profiles. You can download and are welcome to reuse what I wrote: http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/79636-a1-a3-inferno-keywarden-hunt-randomized.html
  13. Magi

    Suggestion add "IsDead"

    You can perform a check to see whether they exist or not: ActorExistsAt(256015, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 150) I do this for keywardens...once it finds them, then I check if it can't find them. That will tell you that they are either dead (or out of...
  14. Magi

    Noob basic questions on profile building

    Yeah I just added an extra condition to my while loop so it doesn't require a "break." The loop would still be nice though...I'm using a Trinity tag to go after the Keywarden based on his position (inside a while statement that checks if he still exists). It fires once, which is fine, but...
  15. Magi

    Noob basic questions on profile building

    Couple quick Noob questions: Is there a way to break a <while> loop inside? For example: <while condition="something"> do this do that do one last thing condition still not met <break /> </while> Also, does a <loop> tag exist? The while doesn't repeat itself, just goes to...
  16. Magi

    ActorExistsAt - Variables

    Excellent! This might actually work now, thank you so much for the help guys.
  17. Magi

    ActorExistsAt - Variables

    Oh I was just thinking if it saw an object (say the keywarden) 150 units away, maybe it would be give me the coordinates of that location (x,y,z) and then I'd tell my character to MoveTo the coordinates of the keywarden 150 units away. I've seen x,y,z coord for doors and things so I figure that...
  18. Magi

    ActorExistsAt - Variables

    interesting, good to know. Will play around with it and see what happens. Last question I think (hope): Can I retrieve the X/Y/Z coordinate of the specified ActorID (ZetaDia.ActorID.Position.X?)...this way if it finds the object on ActorExistsAt, I can tell the player to MoveTo the position of...
  19. Magi

    ActorExistsAt - Variables

    Even better! That's typically what I'm doing for checkpoints...but all of this info might help my quest to identify the keywarden. I assume there is a radius limit (100?). Would be cool if you could set it to like 2000 to see if the keywarden is alive or dead. Also assume it only works in...
  20. Magi

    ActorExistsAt - Variables

    excellent! Was able to get it working, just needed that actorID. Much appreciated.
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