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  1. Hajkfas

    [Party Plugin] SimpleFollow - Multi-Bot Party Plugin

    Thank you, will try. Saw that as one of the new updates to DB newest beta, thanks for pointing it out.
  2. Hajkfas

    [Party Plugin] SimpleFollow - Multi-Bot Party Plugin

    Stay in party isn't working as intended for me, at least. Followers would stay in party while leader would still leave party. This is with the Stay in Party option checked. What then happens is that the followers would continuously make games from resume and leave (due to leader not here)...
  3. Hajkfas

    Crusader Trinity?

    I'd be more worried about DB random dungeon navigation problems which are going to be more apparent due to randomly generated rifts. Also to a lesser degree, bounties in randomly generated areas. =/
  4. Hajkfas

    R-YAR - rrrix's YAR fork

    To add to the above - With respect to the the randomly add x minutes in YAR, whats the difference between it and demonbuddy create game delay? Thank you Edit: Couldn't find what Randomly Add x Minutes means from the original YAR thread either, any ideas? =/ Thanks again.
  5. Hajkfas

    Trinity 1.8.9

    Trinity shows up on plugin after deleting Trinity folder. - Thanks Error's still there not sure of its implications. Thanks
  6. Hajkfas

    Trinity 1.8.9

    Compiler Error: c:\Users\asd\Desktop\DB-All\DB\Plugins\Trinity\Cache\CacheDictionaries.cs(9,18) : error CS0101: The namespace 'Trinity' already contains a definition for 'CacheData' Trinity 1.8.8 wouldn't compile hence isn't shown on plugin list. Any ideas? Thanks,
  7. Hajkfas

    R-YAR - rrrix's YAR fork

    Profile randomization doesn't work for me; anyone else encounter the same?
  8. Hajkfas

    Trinity 1.8.6

    Quick question - Is it possible to make wizards use one of the primary skills to break destructibles as oppose to Spenders? Thanks
  9. Hajkfas

    Trinity 1.8.6

    Thanks for the quick reply. Noted. Would a reduction to avoidance threshold and movement radius when a waller is present There is a legendary bottomless potion in RoS that allows wallbreaking for 5seconds, but I'm not sure if that would be a good fix
  10. Hajkfas

    Trinity 1.8.6

    Avoidance logic actuallys kilsl your character when there's a waller elite. In a confined space, the bot would be so preoccupied and focused on getting around the terrain than killing the monster. At time it would be much simpler to just attack the monster and kill it rather than trying to...
  11. Hajkfas

    R-YAR - rrrix's YAR fork

  12. Hajkfas

    R-YAR - rrrix's YAR fork

    This seems to be the most common error for bot crashes. After this error pops up, the bot would just stand in place until forced restart.
  13. Hajkfas

    Full Questing - All Acts - Complete

    I can echo this as well. Exact problems. And for A2, manual navigation is needed to get to Ancient Path
  14. Hajkfas

    Full Questing - All Acts - Complete

    Settings -> Bot You can select the difficulty there. ------------------------- Btw, I have a question, are the Trinity/QuestTools included in the zip somehow different from the ones downloaded separately? Thanks Also, with adventure mode being the go-to farming mode for RoS, I think...
  15. Hajkfas

    Full Questing - All Acts - Complete

    Act2 later quests (5, 6, onwards) are extremely buggy; possibily due to RoS changes, possibly due to DB. Lots of Looping profile errors, inactivity time out after porting into a new dungeon, Dalgur Oasis pathing issues. The Inactivity after porting to a new area fixes itself when you click the...
  16. Hajkfas

    Full Questing - All Acts - Complete

    Act 1 - Trailing the Coven, Find Leoric's Manor, Bot gets stuck at Highland way point due to profile giving error of SafeMoveTo error if, and shows Destination distance of ~1600 yards. Loaded Act 1 by rrrix ToggleTargeting, new values: Looting:True LootRadius:300 Combat:True KillRadius:90...
  17. Hajkfas

    Trinity 1.8.4

    Bot will miss Rare/Magic/White items if it's 1.) In molten core/AoE when dropped, and bot paths too far 2.) Inventory is full and Bot paths too far to safe port to town
  18. Hajkfas

    Full Questing - All Acts - Complete

    I'm not sure if it's new DB or something, but the bot also has problems entering caves/dungeons/new areas. It stays in front of them and doesn't enter. Funnily enough, when the inactivity timer trips and the bot leaves/rejoins, it works flawlessly again. Edit: Also stuck in Dalgur Oasis...
  19. Hajkfas

    best botting boots - need to make bot maximize their use

    Move speed is capped at 25% from items. Use normal boots + other MS speed items + Paragon points. Keeping your character at a low health point just to have 25MS is probably the worst thing you can try to achieve.
  20. Hajkfas

    Full Questing - All Acts - Complete

    Well yes, Except I'm using the newest trinity 1.8.4 as the bundled one does not function with the newest DB (351). Also noticing alot of back and forth stucks on stair cases.
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