Quick question - what should I edit to make the bot stay in game and make rifts?
Can I just remove the RBE redirect with TrinityLoadOnce and just let it endlessly load?
Thank you,
Yeah I did try replacing those two .cs files, it didn't seem to have a visible impact however.
Currently botting rifts with 4 bots, how about you?
I'm using the modified trinity in the rift bot thread, would you recommend me trying another?
Thanks!
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edit:
most of my...
In long, linear rift maps (Explore crypts, for example), the bot tends to backtrack all the way to the beginning instead of exploring more fogged areas ahead. I'm guessing this is primarily a DB Nav issue that's known?
Thanks,
Thanks for the help! Unfortunately I already have it set as
//BotMain.TicksPerSecond = 10;
BotMain.TicksPerSecond = Int32.MaxValue;
And I'm still getting quite low performance =/
I guess it has to be simple follower because although my leader performance...
Thanks -
Do you know of anyway to let the followers run with better performance?
Currently my folowers dip as low as 0.xx tick/s, and generally average 2-5 ticks.
This causes them to fall behind a lot
Thanks again.
No one is getting
[Rift Bot] Townstone found
When the bot actually only just found the portal to level 2?
Seems to happen pretty frequent enough to go unnoticed...
Using the Explore profile with the suggested package.
Monsters with high priority (elites/rift guardians) bot will hug the unit before initiating combat. This is the correct goblin behavior however not optimal for elites, because sometimes you just die.
Does not currently work for rifts at all.
Problem is very very easily reproduced.
Would complete first rift fine, second rift would hang at town run.
As time goes on, the bot gets exponentially slower.
e.g.
Leader would do a town run, it would take 10 seconds before it starts casting...
To add to that...
What is this?
[YetAnotherRelogger] Replacing BotBehavior TreeHook
[SimpleFollow] Replacing BotBehavior TreeHook (15143.87)
This literally slows down my leader bot down a crawl.
Every command is executed with a 10second delay.
I watched it do a town run where it...
[2B340A3C] GizmoType: Portal Name: g_Portal_ArchTall_Blue-64569 ActorSNO: 176002 Distance: 19.08275 Position: <387.4248, 1780.176, -0.8977509> Barracade: False Radius: 13.52258
Bot somehow thought this was the the town stone. (As output in demonbuddy window)
[Trinity] Town Portal timer finished
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.XmlTags.TrinityTownPortal.<CreateBehavior>b__13(Object ret)
at Zeta.TreeSharp.WaitContinue..()
at...
Trinity .25 currently throws errors that breaks the leader bot (Drazz you should update to .25 :cool:)
It also causes lag / performance issues, just wait for next trinity update.