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  1. Hajkfas

    [A2] Kill Yeth Waypoint

    Bot is using waypoint 22 then failing to find unexplored node. It should be using waypoint 23. Manually adding WaypointNumber = 23 in BountyDataFactory.cs works, but i'm assuming that convention has been deprecated. Thanks,
  2. Hajkfas

    Trinity 2.7.0 and QuestTools 3.3.12

    Rend isn't being used when there's only 1 non-bleeding mob nearby. True for both elite/non-elite. Tried default variables for rend nearby targets (1) as well as 0. To no avail. Tested with rend as the only fury spender. Thanks,
  3. Hajkfas

    [Plugin] Armory

    I have had it happen in A5 as well as A3
  4. Hajkfas

    [Party Plugin] SimpleFollow - Multi-Bot Party Plugin

    The new version introduces a problem for followers where they intermittently try to teleport to the leader even if they're not far behind, which results in a Diablo error telling them that the player they're trying to teleport to is too close. It also makes them unresponsive during attempted...
  5. Hajkfas

    [Party Plugin] SimpleFollow - Multi-Bot Party Plugin

    Blacklist Tyrael in SimpleFollow.xml <TargetBlacklist actorId="114622" name="Tyrael" /> I believe that's the one, if not just dump ActorID to check.
  6. Hajkfas

    Trinity 1.9.7

    Hi Rrrix, Akarat's Champion is now immune to CC effects such as ice balls by default, and will no longer cheat death without a specific rune. Only with the [Prophet Rune] will it cheat death, the second last rune. Didn't see that change in the past few change logs for trinity, thought I'd...
  7. Hajkfas

    [Party Plugin] SimpleFollow - Multi-Bot Party Plugin

    Are you only using 1 installation of Diablo 3?
  8. Hajkfas

    Trinity 1.9.6 & QuestTools 2.0.76

    Hi Rrrix, I posted this earlier but wanted to ask again just in case you missed it. Would it be possible to add a function for turning off running x distance away from corpse after rezzing? Or something like adding a check for if there are 10 or more monsters near, then run away to a safer...
  9. Hajkfas

    Trinity 1.9.6 & QuestTools 2.0.76

    Hi Rrrix, Would it be possible to add a surrounding monster check after rez before the bot decides to move x yards away after rezzing? Right now the bot misses items because it moves too far away (blood shards) if the guardians dies when the player was dead. Or maybe even the ability to...
  10. Hajkfas

    [WIP] Custom LeapQuake Barbarian - Trinity 1.9.4

    Any chance for an update for 1.9.6? :P Any way to decrease leap range? The variable setting doesn't seem to work =/
  11. Hajkfas

    Bot keeps trying to attack through door without opening it

    It's been happening to me as well, seems to be happening to everyone with some of the clickable doors. Your best bet is to use a skill that can shoot through doors (Heaven's fury, etc)
  12. Hajkfas

    Trinity 1.9.5 & QuestTools 2.0.74

    Currently Gold stacks either have too much weight or not enough. Flip-flop can occur (especially near stairs) for new navigation exploration places and a gold stack (in the opposite direction). Thanks
  13. Hajkfas

    Trinity 1.9.5 & QuestTools 2.0.74

    This is a long outstanding problem - Bot would not open doors (clickable ones, non-destructible) if there were monsters immediately behind it, instead it would try to attack them through said door. Noticed it happening in Halls of Agony doors and A5 doors. Thanks
  14. Hajkfas

    Trinity 1.9.4 & QuestTools 2.0.70

    Suggestion: With the new patch, Akarat's champion now breaks crowd control effects and makes you immune (similar to wrath of the berserker). It also does not have a "cheat death" effect built in anymore unless runed. Could we: - Add an option for ignoring ice balls (similar to WotB setting...
  15. Hajkfas

    [Party Plugin] SimpleFollow - Multi-Bot Party Plugin

    Fixed the problem, ignore this post ;P
  16. Hajkfas

    [WIP] Custom LeapQuake Barbarian - Trinity 1.9.4

    Thank you, much appreciated.
  17. Hajkfas

    Trinity 1.9.3 and QuestTools 2.0.51

    Hi Rrrix, https://dl.dropboxusercontent.com/u/9634356/11020%202014-05-12%2012.32.txt.7z I'm getting a system out of memory error, wondering if you'd take a look and see what the problem might be. Bot behavior is quite random afterwards System.OutOfMemoryException: Exception of type...
  18. Hajkfas

    Farewell Friends :(

    c ya Drazz, nice to have had you in this community!
  19. Hajkfas

    Rift Bot - Yet Another Rifting Profile!

    Bot struggles with navigation on the map using the tile set of Keep depth. It's a circular map with voidspace in the middle. Squarish. Seems fairly static the few times I've seen it. Exit always at the other end from the entrance. Sorry couldn't get areaID, inactivity tripped and wasn't able...
  20. Hajkfas

    Rift Bot - Yet Another Rifting Profile!

    Do you also need Alt+2 information for mapped out places that the bot would not take the exit portal in? Worldinfo World: X1_LR_Level_02, Id: 288685, DynamicId: 2000814097, IsGenerated: True Scene: x1_fortress_W_Exit_01, SnoId: 271019, LevelArea: X1_LR_Tileset_Fortress, Id: 333758 if...
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