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  1. Magi

    Uber bosses

    me 2...up to 34 actually lol. Collected a few more last night so I can start building a profile. Had to work through the trinity errors last night and wanted those fixed before I started. Will post when one is ready!
  2. Magi

    Unified GilesPlugin's Unnoficial Updates File

    nice! I will pass along some Uber Priority info as well once I've properly tested out the profile. Couldn't hurt to have in there since it will properly prioritize who to attack (like Magdah's minions). Will let you know when that is available unless someone beats me to it :P
  3. Magi

    Uber bosses

    Not sure, you can do a quick search for the code snippet I put above and see if it contains {54908, #} (I made up 10 for the #, might be different). I do know that my bot would attack the ubers if they weren't near that door. As soon as it got within range, the bot would stop. It would not...
  4. Magi

    Craft an Infernal Machine

    To the uber developers out there, I'm looking for some uber help. My mission is to craft an infernal machine. The missing link between my ultimate KeyRun profile (and other folks KeyRun profiles) and the Uber profile I'm working on. I'd love to merge it into a single Hellfire mission. Grab...
  5. Magi

    Uber bosses

    For anyone that cares, I fixed it. // Size of the navigation obstacles above (actual SNO list must be matching the above list!) public static readonly Dictionary<int, int> dictSNONavigationSize = new Dictionary<int, int> { {174900, 10}, {191459, 13}, {54908, 10}...
  6. Magi

    Unified GilesPlugin's Unnoficial Updates File

    ********* ATTENTION ********* Sorry, don't mean to sound like an ass, but I found a fix for the Uber Boss issue with Ghom, please include in your Unity as it seems popular and I'm now using it in my profiles (and future Uber profile :P ) Here you go: // Size of the navigation obstacles above...
  7. Magi

    Uber bosses

    Unfortunately setting their priority doesn't fix it. I've set them to the high priority (1899, 1999) as well as included them as "bosses" Tried to also put a few strange objects in the uber realm on the ignore object list and no dice. Something else at work here unfortunately. It wouldn't...
  8. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    Sounds like Trinity is not loading, did you install the Trinity Blank Combat Routine as well? The KeyRun plugin has a config button, but no panel to it, so it should open blank. However Trinity DOES have a window with parameters in the config, so the fact that that isn't showing anything tells...
  9. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    Are you using other plugins besides Trinity and KeyRun? What precisely isn't it doing? The simplest thing to do is: Install fresh copy of DB Run DB with no plugins installed Quit DB (this is done for DB to install some config files) Install Trinity Plugin Provided Install Trinity...
  10. Magi

    [Request] Act 2 profile key hunting

    where are you getting stuck?
  11. Magi

    Looking for Alternate to OnPulse

    FYI, I was able to use the GameEvents.OnGameChanged to reset variables on a new game. Worked like a charm!
  12. Magi

    [Request] Act 2 profile key hunting

    I'll do you one better, use this profile It does all 3, however it will choose the act you need based on the keys you've acquired so you don't have to manually manage jumping from act to act to even out your keys. :)
  13. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    Feel free to checkout this plugin modified and using my profile: http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/79636-a1-a3-inferno-keywarden-hunt-randomized.html It selects act based on keys (thanks skeeter!) and I've built upon the keywarden detection Skeet started on...
  14. Magi

    Looking for Alternate to OnPulse

    very good info to know...the warden definitely drops off after you kill him, it's takes probably a half second from the death blow for him to disappear which is why sometimes pulse can snatch the 0HP, and sometimes not. I'll see if something else pops up that is related to the warden when you...
  15. Magi

    Looking for Alternate to OnPulse

    Update on my thread check...looking for possible assistance? Tried to move the keywarden check function to it's own thread so I could test on MY terms (say every 100 milliseconds), unfortunately DB was crashing. Apparently doesn't like retrieving the Actor list too frequently. I could get it...
  16. Magi

    Looking for Alternate to OnPulse

    Cool, thank you! On another note, is there an Event that I can call whenever someone leaves a game to start a new game? I tried assigning a function to OnGameLeft but it doesn't appear to fire when you leave a game? public void OnDisabled() { GameEvents.OnPlayerDied -=...
  17. Magi

    Looking for Alternate to OnPulse

    Great, thank you! I saw how RadsAtom did it so i'll probably just snatch some of that and work off it. Appreciate the help guys!
  18. Magi

    Looking for Alternate to OnPulse

    N/M, should be able to get it working. Never programmed C# before, but found \all the syntax info I need.
  19. Magi

    Looking for Alternate to OnPulse

    OK, that's what I thought, just don't know how to exactly initiate a new thread call. I'll try and scan through some other plugins and see if I can figure it out. If there is an easy example someone can provide here, that would be helpful.
  20. Magi

    [Plugin] KeyRun - dynamically chooses acts/profiles based on key count

    Mine ticks about the same...not sure if any SNO is left after being killed but will look into it. Increasing the HP seems to do a good job...dropped it to 25000 but it mis-triggered 1/5x and when the actual detect fires, most times the warden is at 0HP, going to find the right balance and see if...
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