if (LastPowerUsed == SNOPower.Witchdoctor_Firebats && hasVampireBats &&(TargetUtil.AnyMobsInRange(Settings.Combat.WitchDoctor.FirebatsRange) || firebatsMaintain))
{
return new TrinityPower(SNOPower.Witchdoctor_Firebats, Settings.Combat.WitchDoctor.FirebatsRange, CurrentTarget.Position);
}...