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  1. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    It's something I looked into a while I go and it would have been annoying to implement, will consider looking into it again. Version 633 Fix Shop ActionManager will now pulse masked actions on the hotbars Kupo: Viper rotation greatly improved, still room for improvement but will now execute...
  2. mastahg

    RebornBuddyCN r586

    Offsets have been updated, sorry for the delay.
  3. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    None of that is unlocked at level 80, yes. I'm not adding the color since its purely based on actionmanager.lastspell
  4. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 630 ActionResourceManager.Viper added AetherCurrentManager Updated InstanceContentDirector updated Thanks @zzi for the help with the InstanceContentDirector
  5. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Do you have the Serpent Offerings unlocked?
  6. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I've looked into it, the state of the bar is directly linked to ActionManager.LastSpell I don't think theres much value of providing a wrapper around what color the bar is.
  7. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Yea i need the log for each of the different states.
  8. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    The numerical value is the important part....
  9. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Log(ActionResourceManager.CostTypesStruct); with changes to the gauges so that i can see it.
  10. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thank you for the report, new build coming now should resolve the issue. Please let me know.
  11. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Can you upload a log where it happens please
  12. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 628 Levelsyncing for fate works again
  13. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Work in progress but yes. Thanks will look into it
  14. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 627 PartyManager should return the correct results now ActionManager.ComboTimeLeft returns the correct value
  15. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 626 ActionResourceManager: Monk updated Bard updated
  16. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 624 Navgraph has had a first pass for data for the new expansion Kupo: Ninja has received a small update ActionResourceManager: Ninja updated
  17. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    New build resolves issues with the antiafk
  18. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I've been idling and haven't had any issues, is this still a problem for you? I'm also looking for help for updating kupo, the rotations don't have to be complex, ideally they'd handle a good chunk of the rotation but for now an update that does the 1-2-3 would be a good start. I can extend the...
  19. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    New builds should resolve teleporting via aetherytes
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