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  1. mastahg

    RebornBuddyCN r586

    Thanks for the headsup as usual
  2. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 649 Updated for 7.05 Api changes: Core.TemporaryStorage added for profile developers to store data Core.ProfileTemporaryStorage added for profile developers to store data Core.BotStartTemporaryStorage added for profile developers to store data ActionManager.ActionLock exposed...
  3. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Then there is nothing to add, thats reading it straight from the game data
  4. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Log(ActionResourceManager.Viper.DreadCombo);
  5. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    What value is Viper.DreadCombo when it's FourthGeneration?
  6. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Offset_A is the ARM.SAM.Kaeshi field, I'll add KaeshiSetsugekka and KaeshiGoken to the enum
  7. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    It'll depend on how the data is stored, can you log Log(ActionResourceManager.CostTypesStruct); through out the different states of the rotation for me.
  8. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    New build for patch 7.01 is available.
  9. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 641 Fix selecting optional quest rewards
  10. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Most kupo routines do not support AOE and those that do need to have it manually enabled. This is likely a magitek issue
  11. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 639 Update ActionResourceManager.Viper.DreadComboState Kupo: Update viper rotation
  12. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 638 Update ActionResourceManager.Astrologian Add ActionResourceManager.BlackMage.AstralSoulStacks
  13. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Fixed Version 636 ActionResourceManager has been overhauled CostTypeStruct has been refactored as it has been expanded GetTo has been updated Kupo: Viper rotation updated, now does aoe and rattling coil generators
  14. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I can confirm the offsets are correct for this. Only thing I can think of is if your calling code on a separate thread that the function is being called mid update causing it to read a partial amount cause BA2 isn't even the offset so its not Zero+offset here. The recipe structs were changed...
  15. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Looks like the offset for quick gathering matched incorrectly, replaced it now, should be working after a bot restart.
  16. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    QuickGathering is set to false on each attempt to gather items we don't grab everything in one swing.
  17. mastahg

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Version 634 ActionResourceManager.Pictomancer added ActionResourceManager.Viper.DreadComboState added
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