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  1. lckwjl

    Item Salvage/Store rule

    Just saying guys this has been asked 100 times.
  2. lckwjl

    Trinity 1.8.12

    Welcome Beasty :)
  3. lckwjl

    Trinity 1.8.12

    Awesome crusader build that actually does dmg, and actually survives well posting on the theory crafting thread too but: Skills: Slash (Crush +20% crit) Sweep Attack (Blazing Sweep) adds a dot also appears to be the best wrath spender Condemn (Unleashed instant blow up) Judgement...
  4. lckwjl

    Trinity 1.8.12

    Edit: it walked past a death's breath for me.. going to watch to see if the behavior continues. Testing on my crusader lvl 70 with good gear
  5. lckwjl

    Crusader Trinity Theory Crafting

    Personally I only use it for avoiding aoe.
  6. lckwjl

    Trinity 1.8.11

    Nice update! I added some law mechanics that you might be interested in on the crusader post. Also I am using this on my crusader at 52 and is working well!
  7. lckwjl

    Crusader Trinity Theory Crafting

    Builds: Awesome crusader build that actually does dmg, and actually survives well! Skills: Slash (Crush +20% crit) Sweep Attack (Blazing Sweep) adds a dot also appears to be the best wrath spender Condemn (Unleashed instant blow up) Judgement (Resolved +80% crit) Law's of Valor...
  8. lckwjl

    Crusader Trinity Theory Crafting

    The Reasoning (Apologies if this is the wrong place to post) I just wanted to open a thread so the community can come together and work on building an efficient crusader in trinity. I believe if we can agree upon a single build in the beginning we could streamline it's integration into the...
  9. lckwjl

    Trinity 1.8.9

    Rix I have a feeling that Crusader is going to be the new barb.. it does ubserd dmg, and is super tanky, as well as sporting great movement. If you have any ideas about crusader builds please post them here...
  10. lckwjl

    Crusader Trinity?

    Rix I have a feeling that Crusader is going to be the new barb.. it does ubserd dmg, and is super tanky, as well as sporting great movement. If you have any ideas about crusader builds please post them here...
  11. lckwjl

    Will DB be able to deal with Rifts & Bounties?

    Besides the fact that the devs most likely have been in beta or have done research into it. It's only a matter of time.
  12. lckwjl

    Will DB be able to deal with Rifts & Bounties?

    This is a fair question and I am sure they will find a way to use these although it will take time to get a method that works well. We have a number of clever engineers here so I am sure they will figure it out. Do you ever say anything useful or do you always throw in your worthless two...
  13. lckwjl

    Trinity 1.8.5

    How do we get SVN access?
  14. lckwjl

    Trinity 1.8.4

    Some ideas: *Use on CD mirror Image, Teleport if Illusionist Talent/Skill* *Use teleport if stuck on mobs, or in aoe to safe spot (I am thinking in particular when I have ignore elites on and it gets stuck in a choke point behind the mobs)* Use on CD for barbarian's ferocious charge if...
  15. lckwjl

    [Ultimate] [Act1 - Quest 6 - Subquest 3]- Crypt of the Ancients

    Sounds good. On a side note I highly doubt a nerf would come from you posting of a build :P
  16. lckwjl

    [Ultimate] [Act1 - Quest 6 - Subquest 3]- Crypt of the Ancients

    Will try What did you change in trinity?
  17. lckwjl

    R-YAR - rrrix's YAR fork

    The only way I can even open it is via the battlenet app... if I manually go to the d3 exe it will open the battlenet app first then launch d3.
  18. lckwjl

    Trinity 1.8.3

    The range on arc lightning (electocute), and entropy (disintegrate) is off. It thinks it is in range for these short range cone attacks but it isnt. Also could you make a setting to use mirror images on CD? If you have illusionist it is a big part of surviability. Thanks for all your hard work...
  19. lckwjl

    Trinity 1.8.2

    Wizards are very tanking, and extremely easy to boost dmg wise.. I can see them being excellent farmers. plus lets be honest they are the most fun :P
  20. lckwjl

    Trinity 1.8.2

    Ive noticed the range on Electrocute (rune Arc Lightning) and Desentigrate (rune Entropy) is not correct. A lot of times the cone of dmg is just outside of where the mobs are. This mainly happens on range who kite away they will be just out of the range and the bot doesn't move slightly closer...
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