u get an invite to my private repository where u can download actual rule sets and the beta development ... right now im working agin strong on new rules sets ... gona release to beta soon ...
those hard rules represent a rule set i made maybee one month ago ... the hard rules are much more item specific ... thats why they might keep in some cases trash loot ... but overall and especially in the legendary section they should be much stronger ...
at least myself is using only hard...
PICKUP ----- ACTION to pickup an item ... should only be used in pickup.dis
example [QUALiTY] == "Rare" -> [PICKUP]
// +---------------------------------------------------------------------------+
// | _______ __ __
// || _ |.----.|...
use hard item rules .... just change ur config.dis ....
// +- Rule strength -----------------------------------------------------------+
[RULE] == hard // [custom,hard,medium,soft]
nope but u can now put ur rules somewhere else so u dont have to change or override them ... C:\Rules\ ... or anywhere u want them just make sure u have the folder hard soft medium custom that u use in this path
As long as u don't write a RULE in pickup.dis for HealthPotion or Gems or other stuff then ... TrinitySetting takes care ...
but u can also write rules for that ...
[BASETYPE] == "Misc" && [TYPE] == "CraftingPage" --> [IGNORE]
or
[BASETYPE] == "Gem" --> [IGNORE]
...
// |...
first the rule seems to have a unused quotation at ONEHAND ... and it has only = insteat of == at sockets
second normaly if u use one of the newer versions u should see which rule was used at the end .. like that ...
i had this bug when i implemented the pickup ... so i had to do a workaround ... its strange that it persist in ur case ... maybee the new caching that will be coming will fix that ...
it would be interesting if anyone else has this problem beside you ...
any other plugins u using?
the log viewer is an ugly build at the moment ... if i got enough time i will implmenet it as a super smart plugin ... who can be used beside of trinity...
it should work for basic rules ... but im unsure if it works for legendarys . .... if u dont get errors in ur log file .... it may work ... ^^ u have to try ...
ah ... i just found it .... i had some one that fixed the problem for chinese .....
find this in scanner.cs ... and replace...