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  1. D

    [Plugin] "Item Rules 2" File based scripting language!

    an example for the level reduction attribute
  2. D

    [Plugin] "Item Rules 2" File based scripting language!

    // +---------------------------------------------------------------------------+ // | _______ __ __ __ __ __ // || _ | |_| |_.----.|__| |--.--.--.| |_.-----.-----. // || | _| _| _|| | _ | | || _| -__|__ --| //...
  3. D

    [Plugin] "Item Rules 2" File based scripting language!

    not possible at the moment ...
  4. D

    Trinity 1.7.1.15

    can u plz offer more information? what is broken? ...
  5. D

    [Plugin] "Item Rules 2" File based scripting language!

    sry for this ... its PICKRAD the onl valid use for pickup radius ... i had to fix 2 rules .... i will change it in the itemrules2.txt
  6. D

    [Plugin] "Item Rules 2" File based scripting language!

    // +---------------------------------------------------------------------------+ // | ______ __ __ // || | |--.---.-.-----.-----.-----.| |.-----.-----. // || ---| | _ | | _ | -__|| || _ | _ | //...
  7. D

    [Plugin] "Item Rules 2" File based scripting language!

    @OFFSTAT is a Macro u have the rule inside ur rare.dis @OFFSTAT:=[AS%].dual+[CRIT%].dual+[CRITDMG%].dual+[MINDMG].dual+[MAXDMG].dual OFFSTAT is a fix attribute you have the definition inside the itemRules2.txt user guide // | [OFFSTATS] | offensiv stats...
  8. D

    [Plugin] "Item Rules 2" File based scripting language!

    just add at the top the rule or just empty rare.dis ^^
  9. D

    [Plugin] "Item Rules 2" File based scripting language!

    Do me a favour and try it with out BuddyStats .. just to check ..
  10. D

    [Plugin] "Item Rules 2" File based scripting language!

    this is the name bug ... what version are u using ... ? i build a work around for that bug ... ...what plugins except trinity do u use?
  11. D

    [Plugin] "Item Rules 2" File based scripting language!

    u might look in the item rules log file .... u will see at the end of each log entry which rule was matching for that item ...
  12. D

    [Plugin] "Item Rules 2" File based scripting language!

    at the moment total block chance is in [BLOCK%] in the next release most of those references that are wrong will be fixed ... next release will have a lot fixed ... as long as we find a way to handle the item.name bug which has popped out again in the beta release ...
  13. D

    [Plugin] "Item Rules 2" File based scripting language!

    that looks like ur rule set doens't handle MightyWeapons at all ... what rules are u using which version ... of trinity and itemrules? http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-guides/100470-guide-how-use-item-rules-2-trinity.html
  14. D

    [REQUEST] The Roaha Route

    im blind ... lol
  15. D

    [REQUEST] The Roaha Route

    Diablo 3: Fastest Way to Paragon 100! INSANE xp! - YouTube The Raoha Route: An even Faster way to Paragon 100! (Much faster then my last route!) - YouTube
  16. D

    [Plugin] "Item Rules 2" File based scripting language!

    suggestion for a replacement?
  17. D

    [Plugin] "Item Rules 2" File based scripting language!

    You have invalid stuff in your rules .... for example .. [QUALITY]=="Rare" && [TYPE]=="Legs" # [MAXSTATVIT]>150 && [SOCKETS]= 2&&([MF%]>0||[GF%]>0)&&[PICKUP]>0 [SOCKETS]= 2 has to be [SOCKETS]==2
  18. D

    [Plugin] "Item Rules 2" File based scripting language!

    Optimized Rules to test ... for donators ... // +---------------------------------------------------------------------------+ // | ______ __ ______ __ // | | __ \.--.--.| |.-----. | | |--.---.-.-----.-----.-----.-----. // |...
  19. D

    [GUIDE] How to use "Item Rules 2" in Trinity

    How to use "Item Rules 2" in Trinity Item Rules 2 is included in Trinity Releases by default. Actual releases of Trinity and Item Rules 2 are found here LINK. If you need more help i recommand to post in the orginal thread from Item Rules 2 LINK. 0. How is Item Rules 2...
  20. D

    Item Rules question on respecting order.

    [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Shoulder" [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Bracer" [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Legs" [QUALITY] == "Rare" && [LEVEL] > 57...
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