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  1. E

    [Request] Adamantite Ore

    I did have that issue before also. I am still working out what to do about waiting for nodes/taking cordials maybe adding in a new option globally on the tag for ForceGather, that will be checked in conjunction with the rotation. This would allow it to try to gather even though the rotation...
  2. E

    [Request] Adamantite Ore

    Are you using FreeRange or normal mode?
  3. E

    [Request] Adamantite Ore

    I will revert this change, at first it seemed unnecessary for me, but i didn't test too many flying profiles. I am really close to having a flight enabled navigator and slide mover to support things like fatebot or any order tasks via a plugin. I am really hoping it is possible, worst case...
  4. E

    [Request] Adamantite Ore

    The 550 rotation I have is specifically to prevent GP loss on ephemeral spamming, so it would need 1 of 2 procs to collect any. There are probably better guaranteed rotations for the (530?)+ chysahl or adamantite.
  5. E

    [Request] Adamantite Ore

    You had 2 copies of FlightPathTo somewhere. Glad it seems to be working now.
  6. E

    [Request] Adamantite Ore

    If it isn't going to the chysahl for 20 mins, it can't be something I am doing then, as it isn't hitting my code yet. Maybe something else got changed, or eorzea time is off by 1 real life minute =( Edit: And as far as I know...the WaitWhile tag should tick at about 10 times a second... Not...
  7. E

    [Request] Adamantite Ore

    hmmm how close are the hotspots, and what are their radius? Or is this from one of my profiles?
  8. E

    [Request] Adamantite Ore

    Well...i will have to look into this...i am gathering things without loops fine..so it must have something to do with that.
  9. E

    [Request] Adamantite Ore

    I am no longer supporting the SafeCollect, it was just a prototype. Try using the GatherCollectable profiles.
  10. E

    [Request] Adamantite Ore

    Are you saying it doesn't go to azys la till about 10:20 ET? When does it start gathering the chys? And did you start the profile before 8? Did it go to the Chys at 8?
  11. E

    [Request] Adamantite Ore

    I plan on analyzing the flight path one waypoint at a time to see why it decides it needs to dodge and not go straight towards the point, I mean we are moving to a line of sight location on purpose!
  12. E

    [Request] Adamantite Ore

    Ok pushed the fix for dismounting (made flying only land, however i might make it have an option for dismounting at a later point for use by itself). That means I had to move the dismounting from non-flight movement to all movement. Sorry for the issue as it was only affecting stealthed spots.
  13. E

    [Request] Adamantite Ore

    Ok, i wasn't able to test all my profiles, so I will make sure to get this working. Can't give up on the avoidance just yet!
  14. E

    [Request] Adamantite Ore

    Remove the old SafeCollect Adamantite from your custom profiles. If you look at the top of your log, you also have duplicate classes on load time, you need to clean up some.
  15. E

    [Request] Adamantite Ore

    Yes, you can try putting UseMesh="false" on the StealthApproachGatherSpot, just make sure you are in a straight line with the node.... and on my server, people do the weirdest stuff including at least 1 person dying every time. On another note, I just pushed some changes.... lots of...
  16. E

    [Request] Adamantite Ore

    here is a gist of a profile I am working on. <!-- TODO: Change this to cluster or aehtersand amounts --> <While condition="True"> <If condition="IsTimeBetween(20,24) and &Botanist; == 1"> <If condition="not IsOnMap(401)"> <TeleportTo name="Camp Cloudtop"...
  17. E

    [Request] Adamantite Ore

    Ummmm, yea but i didn't create a full profile, and I don't have the code to reduce items yet.
  18. E

    [Request] Adamantite Ore

    Thanks for that, when you get to red scrips, if you want to go for a more RNG rotation with lesser scrips per item (12 instead of 13/14) You will get better results (average around 32 scrips per node instead of 26) with the 470 rotation using impulsives...but other than that, good stuff on...
  19. E

    [Request] Adamantite Ore

    I have not had this issue since I tuned it, but i have had a few people mention this, so I added in an attribute a few days ago. SkipWindowDelay try 500 or 1000, The difference is barely noticeable. Let me know what value works for you when you are done testing, I am trying to keep track...
  20. E

    [Request] Adamantite Ore

    Thanks everyone, I will try to put some more things together out of this information when I get to it.
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