Try my plugin, Funky.. (Kiting and Avoidance Settings Enabled)
I use a setup similar to Skills URL.
Deaths still occur but very rarely (Running Mp1 Act2/Act3).
Stats @ paragon level 78:
This prob should be in the developer forum..
CurrentAct is an enum value but can be convert to int by using (int)ZetaDia.CurrentAct
The enum values
public enum Act
{
Invalid=-1,
A1=0,
A2=100,
A3=200,
A4=300,
Test=1000,
}
However, checking Rrrix's...
Try my plugin, Funky..
I use a setup similar to Skills URL.
Enable kiting, avoidance, and 40-50f range for monsters..
Deaths still occur but very rarely (Running Mp1).
Don't think DB has any support to move item to cursor or drop item from inventory.
But DB does tell you the row/column of each item within the backpack and you could use some type of method to find the window coordinates for the backpack location and send windows API mouse clicks to drop items?
ZetaDia.Me.UsePower(Zeta.Internals.Actors.SNOPower.DemonHunter_Sentry, ZetaDia.Me.Position, ZetaDia.CurrentWorldDynamicId);
The above works for me. (Looking at your code, it seems you should remove the ACDGUID Value)
Simple plugin that adds to the DB application with a context menu when right clicking a plugin on the plugins tab.
Clicking recompile will require a valid location of the plugin source files, this will shutdown all plugins, removes the selected plugin from the plugins, recompiles the code...
Its indeed possible to preform out-of-game behaviors, I just confirmed it.
You can use the [OutOfGame] treehook to insert a new composite which would preform your behavior prior to starting a new game.
Here I just added code into Trinity, during the iteration of treehooks.
if...
Viewing the DB API does not contain any documentation..
Here some resources to help understand the names of data, and what they could be used for...
Definitions - Diablo 3 Dev
This is just a compilation of data.. useful for making references between types..
Game Data - Diablo 3...
Could be implemented into different areas of the bot but mainly would be useful in modifying the max duration of an action attempt before forcing new changes.
Offer still open, still seeking 2 keys. Will skype with those who are interested and want more info regarding the profile or the custom trinity plugin and what features are included. Just send me a PM :)
To those whom may be interested I am exchanging a fully private act 2 champion profile for a D3 Cd-key for new accounts.
This profile was written completely from scratch and uses no public existing profiles. In conjunction with the profile is my custom plug-in which is required for the...
Well I took another look at my old attempt, and well I finally got a working example... although it is nothing close to being complete, there is no checks, and backtracking.. well its just an example for others to get started with. :)
This example I cannot go in depth at this moment but...
From what I can tell.. it attempts to continue on perpendicular path from where it is facing and moving towards.. and will only backtrack (do a 180) if it runs out of unexplored nodes on its current path.
But it is possible to write your own dungeon exploring tag.. but I can't help much here...
Figured a better method of checking by using a count of targets not experiencing rend effects. This also solves a key issue of being under the effect of recovering from lots of damage (Firechains/Horde/Lots of damage).
Code added and changed. Hopefully no more issues arise!
This has been changed now, and overall the code is working great. Fury is no longer dumped on rending relentlessly on targets and now takes into account the barbs health since it is essential for survival.
My barb was sitting at 50% Crit, 60% with overpower and over 300% Crit Damage.. but I found it counter-productive when using Rend.
Why use rend? Well 9% life return is godly.. example being after rending 3 targets I was stuck in 3x stacks of descerator piles and getting hit by 3 strong...