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  1. herbfunk

    How to JOIN public game instead of CREATE?

    I'm having issues with some of the UI elements not clicking too. (Gambling Vendor Tabs) I don't know if its a Cache issue or the method. (was using demonbuddy beta 406 and 407) However you could use alternative maybe instead of clicking the Join Game from the Settings Dialog.. you click the...
  2. herbfunk

    Funky Bot

    v2.10.0.2 Updated Item Loot Confirmation so it should verify success properly again. Added Blackthorne's 4 set bonus check for avoidance immunity. Reduced item gambling wait time. Note: v2.10.0.0+ still requires Demonbuddy Beta (407)
  3. herbfunk

    How to JOIN public game instead of CREATE?

    One of Demonbuddy's Change Logs.. - Added a few new hotkeys Alt+1 = Position Alt+2 = Scene info Alt+3 = Levelarea info Alt+8 = Mousover UI element Alt+9 = Backpack item stats Alt+0 = Backpack item scores
  4. herbfunk

    Funky Bot

    Well technically yes.. however its limited to only items on the Weapon Tab. For whatever reason it does not want to switch to the other two tabs.. so if you have any of the weapon types selected for buying then it will gamble. v2.10.0.1 uploaded.. Adventure Mode: Plugin will track bounty...
  5. herbfunk

    How to JOIN public game instead of CREATE?

    Steps to Join a Public Game: Check if Game Settings Button is Visible.. if so, click it. (0xC4A9CC94C0A929B) Check if Game Settings Dialog is Visible. (0x8269F66EFC23F954) Check the Public Game Button Story Mode is not Visible (0x979726F7C68A6B61) Else Click Adventure Mode...
  6. herbfunk

    How to disable and enable plugin from profile?

    All Plugin Related API can be found using Zeta.Common.Plugins.PluginManager. You can enumerate all plugins using PluginManager.Plugins. foreach (var p in PluginManager.Plugins) { p.Enabled = false; } To achieve this from a profile would require creating a new XmlElement Tag (using...
  7. herbfunk

    wrinting plugin... how to check if he is in main menu...

    First check ZetaDia.IsInGame. Then to determine if your in the main menu.. use UIElement. To get the hash of a button (i.e. Start Game) hover over it and hit alt-8 and it will print in demonbuddy. After you got the Hash, then you can use UIElement.FromHash(). Then using the UIElement you can...
  8. herbfunk

    Funky Bot

    v2.10.0.0 uploaded.. Requires DemonbuddyBETA v1.1.1876.406. Noteworthy Changes: Townrun Behavior now has Gambling option and Opening of Horadric Caches. Gambling Settings can be Found under the Items Tab in Funky Window. All Crusader Skills are "valid" for usage. FYI: Testing has...
  9. herbfunk

    Funky Bot

    Odd.. can you tell me the skills that you are using? v2.9.2.1 uploaded for DemonbuddyBETA v1.1.1862.402.
  10. herbfunk

    Funky Bot

    v2.9.2.0 uploaded This requires DemonbuddyBETA v1.1.1816.394 Bounty Profiles I've been running Act One Bounty Profiles, which are included in the zip. Please note: A lot of them were copied from db-bounty-profiles however I have modified a lot of them already, not all, but majority of them...
  11. herbfunk

    Bounties..

    So I've been away for the last month.. and just got upgraded into RoS. I didn't pay much attention to anything already posted but I took the time to write up my own bounty code. I did however see the popular bounty profiles and well... :( I'm using a main profile "loop" which is...
  12. herbfunk

    Funky Bot

    Been broke, I just got a copy of ROS yesterday. So I can only run a single account for now. v2.8.2.0 uploaded.. Had change log but github reverted all my files back.. So off the top of my head: Funkybot is running again.. No additional support for Act 5 objects yet.. No support for...
  13. herbfunk

    Question: Any plugin or way to export the item information for all items in the bag?

    Hmm.. there is ACDItem.Stats which dumps all the stats when using ToString() But all the other properties would have to be manually dumped.. and there's quite a few properties for ACDItem. Here is some code I had written up.. it dumps all items in backpack...
  14. herbfunk

    The objects within what range will be cached by DB?

    Think is like a screen and a half, give or take.. You want to skip movement simply because no monsters are nearby? This is not a good idea.. its best to keep the profile movement separate from combat logic since this would most likely end up getting stuck.
  15. herbfunk

    Gorm Fast Plugin Reloader Template

    Yeah.. I posted a stand alone plugin as well a while back. My bot plugin has a recompile feature also.. and it does help a lot.. especially when you are making quick changes or attempting to solve a bug. The only issue that I found with recompiling plugins is with XML Tags. The first...
  16. herbfunk

    Funky Bot

    According to your Log, it says your compiling files that were removed in the latest upload. Make sure you delete the folders, then extract the new ones into the plugin folder. If you are getting compile error with "Crusader" files still than you are extracting the wrong one.
  17. herbfunk

    Funky Bot

    Download the attachment and try again.. previous attachment had files that should have been excluded.
  18. herbfunk

    Funky Bot

    Uploaded v2.8.0.2 The last two uploads were straight from GitHub.. however they included ignored files that caused compile errors.. so anyone who tried probably had no luck at all! This upload I checked that it compiled correctly. :confused:
  19. herbfunk

    Funky Bot

    Uploaded v2.8.0.1 Changes Found Here Well skills are an advantage if you know what you want out of it. I began writing a guide to better explain the properties of a Skill. It can be found here. Other than that.. I cannot say for certain, as I have not used Trinity in a very long time!
  20. herbfunk

    Funky Bot

    v2.8.0.0 is uploaded now.. compatible with newest Demonbuddy and Diablo 2.0 changes. Been busy the last few weeks and the changes required more than a quick change.. (3+ hours alone on namespace changes from demonbuddy! :rolleyes:) I also managed to get Diamond Gems, Power Globes and Pools...
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