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  1. herbfunk

    Funky Bot

    Radius is how big the avoidance is.. i.e. how much area the object covers so it can avoid any positions located inside it. Weight is how "deadly" it is compared to other avoidances.. if there is no location to move and hero is inside avoidance with a higher weight than other avoidances, than it...
  2. herbfunk

    Funky Bot

    Updated Fixed Repair and Salvaging issues. Fixed Pet Objects being ignored. Added Gem Upgrading/Greater Rift Settings. Yes I know.. I'm looking into this.. if you are worried about missing loot, increase the item range and decrease units, gizmos, and other target distances. Adding...
  3. herbfunk

    Funky Bot

    Updated for newest Diablo patch. Fixed Identification issue with book of cain. Updated blood shard gambling prices. 1) Not sure why it freezes? 2) There is a way to detect legendary items easily.. using Equipment class.. I.E...
  4. herbfunk

    [Rift Bot] Funky's Modded Edition

    Updated.. should be working for newest patch!
  5. herbfunk

    [Rift Bot] Funky's Modded Edition

    You can try FunkyBot -- its an alternative to Trinity and comes with a town run replacement plugin which works great with the rifting now. You can always move your keys onto another character.. so the bot cannot choose them! However I did add a variable into _Starter_Default.xml at the top...
  6. herbfunk

    Funky Bot

    Updated.. Town run plugin -works with greater/trial rifting. -Salvage all added. fBaseXtensions (FunkyBot) -Fixed performance issue with destructible objects. -Added logic for trial rift in unit targeting tests. -Updated Monk's Dashing Strike, Sweeping Wind, Mantras, Wave of Light...
  7. herbfunk

    [Rift Bot] Funky's Modded Edition

    This should be fixed now.. didn't add null checks for FunkyStats. 1. I cannot speak for Trinity Combat System. With Funky I make sure to disable Line of Sight checks during trial. This may be the issue for Trinity. 2. System.IO.PathTooLongException -- I wish I knew how to fix this bug but...
  8. herbfunk

    [Rift Bot] Funky's Modded Edition

    Updated.. Tiered Rifts will now either upgrade rift key or gems. Gem upgrading chooses highest ranked first, that is not level 25 and has a success rate greater than 0%. It will also try to ignore gems with chance of 8% or lower if it can. Added Trial Repeating Profile (Which will run trials...
  9. herbfunk

    [Rift Bot] Funky's Modded Edition

    I changed the tiered key order to lowest first now. I'll update tomorrow with a profile that will run trials until no trial keys are left. I added a profile in latest update -> Normal Rift Only.xml This will run only normal rifts and bounties. If you want to switch back trial &...
  10. herbfunk

    Funky Bot

    Latest update will now copy the combat routine into the Routines Folder. (Run demonbuddy once to make the copy then restart and it should work with YAR)
  11. herbfunk

    [Rift Bot] Funky's Modded Edition

    Not sure what you mean, just set your routine to trinity and enable it? Also I found that YAR does not take kind to fBaseXtensions.. so YAR users won't be able to use this yet. I'll post a thread for fBaseXtensions plugin later.. I suggest using the normal Riftbot Profiles maybe.. I...
  12. herbfunk

    [Rift Bot] Funky's Modded Edition

    Yeah, set gold inactivity to zero to disable.
  13. herbfunk

    [Rift Bot] Funky's Modded Edition

    Nothing happens, it ends it like a normal rift. No way yet to upgrade key/gems. Depends on which routine you have set in your bot settings, only one can be set and used.
  14. herbfunk

    [Rift Bot] Funky's Modded Edition

    [Rift Bot] Funky's Greater Rift Edition Uses profiles taken from Here. The idea behind this profile set is doing Normal, Trial, and Tiered rift runs. When no keys are left, it will run act 4 bounties. If all bounties are finished, then it starts a new game. This profile does not leave the...
  15. herbfunk

    Funky Bot

    Uploaded Funkybot-Beta-v3000 -- for DemonbuddyBETA v1.1.1961.425. The reason its beta is I'm still in the process of redeveloping the cache system. My original cache system works for what is needed but I've noticed Demonbuddy makes mistakes which can lead to mishandling of objects during...
  16. herbfunk

    [Plugin] Funky's Town Run Plugin [Stand-Alone]

    Beta uploaded (v1.0.0) -- uses my new base plugin fBaseXtensions. Some changes include Fixed Item Rules evaluating -- was using incorrect evaluation method. Converted settings window to a form. Works good with FunkyBot, but have not tested with Trinity. So if anyone wants to test with...
  17. herbfunk

    [Plugin] DiaCollector - community driven item data

    Balance ID is a unique ID for items. For example, ascended bracers would all have same ID whether it be magical, rare, or white quality. Legendary items are all unique as well. Its similar to the SNO but the main difference is DiaItem and AcdItem do not share the same SNO. DiaItem, which is a...
  18. herbfunk

    [Plugin] Funky's Town Run Plugin [Stand-Alone]

    Updated to v0.1.0 Item Cache will reset every new town run. Check for Potions will now use the PluginItemType instead of DB ItemType. Invalid Game will reset action behavior properties. Infernal Keys will no longer be considered legendary crafting materials and sold. Added town run...
  19. herbfunk

    [Plugin] DiaCollector - community driven item data

    Curious, Why not log the balance IDs as well?
  20. herbfunk

    Funky Bot

    Sorry I'm limited to a single account with no money to upgrade! Fixed globes being ignored. v2.11.2.1 Uploaded Noteworthy Changes Added checks for Equipment and Skill changes which trigger a refresh. Crusader changes for Blessed Hammer, Provoke, and Akarats Champion. Monk changes...
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