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  1. W

    Default Combat Discussion

    Powertech Pyrotech routine After talking with Cyro he noted a few things and I worked some other stuff out. Dps from original file was 1200 and first edit 2050 and now it's pulling 2350 so double from where the routine started at. Enjoy.
  2. W

    Default Combat Discussion

    yeah it will show you available functions and you can see kind of what they do.
  3. W

    IRC Channel

    Would there be some sort of IRC channel for buddy development? If so where as I would like to pop my head in there and learn some more.
  4. W

    Default Combat Discussion

    Ok well this was a total PITA to implement as it was quite complex to do a simple keypress lol. Here this is working for me no more move as it presses esc to exit rest. Actually seems faster now too. Please test and let me know what you guys thing.
  5. W

    Default Combat Discussion

    So this is how Joes exits the rest cycle without moving if (IAmCasting()) SendMessage(SWTORHWnd, (int)0x100, (IntPtr)(char)0x1b, (IntPtr)0); he commented out bumping the character forward as default and now does this instead. The casting check there is a equivalent in default combat but...
  6. W

    Default Combat Discussion

    This was the post #440 but the file name is firebug and I changed pyrotech within routine to firebug to get it to function with the bad detection. If you can get Aevitas to fix detection then just rename it but the dps increase was significant. One big issue I found was flame thrower was...
  7. W

    Default Combat Discussion

    Yes powertech pyrotech is firebug I posted a much higher dps version of the routine on this board as well where I changed the names to firebug just to get it to pass but the dps was doubled when I was done.
  8. W

    Default Combat Discussion

    Default should be able to do 1-10 but something is wrong and I'm not sure what. See he has base class rotations but I'm not sure if those only kick in when you don't have an advanced archtype. I know when you have a advanced archtype and it can't find it the bot bugs and doesn't load anything...
  9. W

    Default Combat Discussion

    it's not spamming the cast, KeepResting() is the function to check your and your companions health, the cast is called by if (!Me.IsCasting) which is if me.casting isn't true so it's checking to see if you are casting and if not hitting the rest ability for the detected character which is...
  10. W

    Default Combat Discussion

    Never seen the turn blue myself are you choking them till they turn blue? lol, Cryo I played a bit with Joes and his doesn't do the move bump to end the heal as I couldn't see any discernable movement when exiting rest with Joes. I took a quick look at Joes to see how he was handling it but...
  11. W

    Default Combat Discussion

    Joes had thread sleep in his function wrappers which we didn't add his whole function, just the nitty gritty. Only change I did was if (BuddyTor.Me.IsMoving) Buddy.Swtor.Input.MoveStopAll(); which is a check before entering the rest routine to check if the bot is moving, and if it is well...
  12. W

    Default Combat Discussion

    The movement that was there is on rest routine exit to stop rest, when the bot bugs and runs non stop it's entering rest. Hence the check for movement before going into the rest routine. Only occurs on a char that's moving when the kill happens so removing the section identified earlier by...
  13. W

    Default Combat Discussion

    Yeah that would be the whole section, working well for me. If you notice the walk bump is outside of the while which is the rejuvenate portion so that gets called at the end. Joes had several checks for if moving to stop where default didn't. Basically if you had started moving and you...
  14. W

    Default Combat Discussion

    I posted the portion that I added, it's the single line in bold, the run I verified by using a crummy comp so I would go into rest and to end rest he's bumping forward when your full. It's a very slight movement but it is there. Comment that out and rest wouldn't end. Basically I used the...
  15. W

    Default Combat Discussion

    So I had to bust out my assassin so I could get some movement while killing, I went into the normal run of death right at the end of a combat which would have kept me in a wall but it did stop instead. Joes had that several times with a thread sleep of 50 but that section of code would loop on...
  16. W

    Default Combat Discussion

    So I found that stopmoving was his own function that called a Buddy.Swtor.Input.MoveStopAll(); and I did a little editing to get it in there, currently testing but anyone else want to test? if (NeedRest()) { if (BuddyTor.Me.IsMoving)...
  17. W

    Default Combat Discussion

    So I did some digging within joes combat and found many references to stopmoving as follows. if (!IG && BuddyTor.Me.IsMoving) StopMoving(); no clue what !IG was there but it does appear that they have moving detection and the ability to stop moving.
  18. W

    Default Combat Discussion

    that looks like it's a cancel rest just a bump forward and done with it, however it's outside the area. I would wager that was there to correct the running while trying to rest but it would need to go next to runstatus failure so if rest fails bump forward to stop running so rest can work. I...
  19. W

    My advice on routine for the available profiles for dailies and quests

    zone detect should work, could do rotation on mob type as well for OP rotation. My biggest issue and why I used joes so much is default combat doesn't have good low level rotations, that could be done with more level detecting on the abilities though. Default paths better and moves faster...
  20. W

    My advice on routine for the available profiles for dailies and quests

    If I get the chance I'm going to see if I can find the rest routine in default combat. All the times I ran off into a wall was basically run was stuck and it was trying to rest. There needs to be a check if rest doesn't start to basically hit W and then try again to break the autorun. Not...
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