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  1. W

    start stop and other problems

    I was coming across those errors this weekend, I haven't looked at a log in a while to even know they were there. I thought I introduced them with my Targeting.cs rewrite I did but I ran strait default combat open world and got them. I think but haven't had the chance to check but think they...
  2. W

    Bug CanNotBeDetermined

    Added https://github.com/BosslandGmbH/BuddyWing/issues/24
  3. W

    Bug CanNotBeDetermined

    Mercinary Bodyguard [DefaultCombat] Level: 65 [DefaultCombat] Class: BountyHunter [DefaultCombat] Advanced Class: Mercenary [DefaultCombat] Discipline: CanNotBeDetermined Created Issue on GitHub as well.
  4. W

    Default Combat Discussion

    I found a bug that I was wondering if I would, the DPS aoe count wasn't working. Moved it into the loop and it fired right off like it should. Fixed file is in the zip file above. edit - removed attachment as it was causing confusion.
  5. W

    Default Combat Discussion

    That incombat check came from using the non move combat bot completely blank profile. When using the one that spoofs questing it was fine and was good in a grind profile.
  6. W

    Default Combat Discussion

    Test This I get quite a few errors in the log, however it seems to do the trick. Needs more testing and especially group testing. edit - Cleaned up folder and added fixed Targeting.cs for DPS aoe. Errors in log seem mostly to be loot which isn't handled within default combat.
  7. W

    Default Combat Discussion

    I have the start of something, it does target my pet but seemed to miss combat start. I can zip it up if you want needs some polishing but I literally pulled the entire healroutine from Pure that targeting is based on. With all of the Party checks and pet etc. I then added the dps portions...
  8. W

    Default Combat Discussion

    So default is based upon Pure so I went to lookup pure. https://subversion.assembla.com/svn/pureswtor/trunk/PureSwtor/Managers/HealingManager.cs I found out how Pure ran with less hitching than Default. They used a increment to only run it every other run where default runs with every...
  9. W

    Default Combat Discussion

    Glad I was helpful, I find it's always easier to see what's going on rather than just taking random shots to know what's working and what's not which no one was really sure. Reset looks good same as default however default re-creates the list on reset here. HealCandidates = new...
  10. W

    Default Combat Discussion

    Looks like you should be able to call it from there, before the Priority selector return. Course the log screen only shows info for a little bit now but being able to reflect info will help us debug these issues quicker. One other issue I have seen as others have would be if you are...
  11. W

    Default Combat Discussion

    I would have to check spell.cast The location I had picked should have access to that float during that time. You can also change the format a little for the 2nd example you could do this. Logger.Write("Player Health Percentage" + SpellCast); so it would give you the info in quotes and the...
  12. W

    Default Combat Discussion

    Sharing is good, but do note this would be for stock default combat and not the modified routine.
  13. W

    Default Combat Discussion

    offsets are very possible, I sent Alltruest some info last night that should help with his troubleshooting on it. Should echo the heal targets health to see if it's getting reported correctly. That's one thing that would cause healing to keep healing if it's receiving a bad health offset...
  14. W

    Can someone explain Dumping tab?

    Yeah I tried them and it didn't seem to do anything. I was considering trying to make a plugin that could make it easier to retrieve value testing. Have to see if I can get some time there. Thanks man.
  15. W

    Can someone explain Dumping tab?

    Quests Location and Target are self explinatory, what is editor, Space, and is Run for running your own single lines of code?
  16. W

    Default Combat Discussion

    Honestly wasn't all that bad, if you want I can send you the full project file from the plugin I just did. Has a bit of everything from GUI to backround worker process (multi threading) and a few other pieces. I haven't messed with the internal config but that could allow you to create...
  17. W

    Default Combat Discussion

    Plugins have the onpulse command public void OnPulse() which sounds like your pulse your looking for. Couldn't tell you if it's just plugin only. A lot of people have put their code in their plugins to run within there just bashing through it over and over.
  18. W

    [Plugin] Companion Gift Giver 2.0

    First off thanks to Lonestr for starting this, there were just a few things I felt it needed. Features: GUI Customizable Quickslot Give an exact number of gifts Estimated time to completion Resume Function - only available in same session. First and foremost you will have to press...
  19. W

    Fixing Healing

    Default calls companion with me.companion if that helps any. Found it under targeting.cs public static List<TorCharacter> HealCandidates = new List<TorCharacter>(); looks like TorCharacter would be other players. and these lines private static TorPlayer Me and if (Me.Companion !=...
  20. W

    start stop and other problems

    Don't know that I would have time for it but if it's traveling and mob dies goes afk then there needs to be a sanity check added into the nav or combat routine.
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