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  1. W

    BuddyWing 1.0.1310.898 (March release) discussion

    Been forever since I needed to do that, but yeah smoothed it out.
  2. W

    BuddyWing 1.0.1310.898 (March release) discussion

    So I was trying my modified code and was getting a ton of hitching running a dps grind test. Every spell my game would freeze for a half second or do. So I reverted to the shipped Default Combat to compare and received the same results. Log doesn't show anything but the casting of the spells...
  3. W

    BuddyWing 1.0.1310.898 (March release) discussion

    Is maxhealthunscaled for general backend or do we need to change something in default combat?
  4. W

    BuddyWing 1.0.1310.898 (March release) discussion

    Sweet I can resume testing of the new targeting too once that's in. Had some odd issues with dps. AOE heals were broke compared to normal default combat so that I do have to fix.
  5. W

    Harnessed Darkness

    Have to look later but that seems to be returning first entry, would need to have a foreach loop and not have the firstordefault but I don't know what other options there are from here.
  6. W

    Harnessed Darkness

    I wonder if the 2 different ID's you get are, 1 id is for the first and single debuff and the 2nd id has the stacks and the bot isn't combining them since they have different ID's
  7. W

    Force Crew Skill Harvest

    Harvest profile is just a grind profile, there's a bunch of examples for them. Then set pull range to 0 so you don't pull mobs and increase the lootchestdistance setting.
  8. W

    BuddyWing 1.0.1310.898 (March release) discussion

    I have a test version of default combat that heals pretty solid right now, but death bugs it.
  9. W

    BuddyWing 1.0.1310.898 (March release) discussion

    I did come across a rest issue but couldn't replicate the stealth issue. I updated rest a long time ago to utilize sendkeys, for some reason and I don't know when it started but it's not sending it in the backround anymore. The client has to be in the foreground. I fixed the run into the...
  10. W

    BuddyWing 1.0.1310.898 (March release) discussion

    Those profiles have that in the buffs section, they don't get called from rest. However they do check Spell.Buff("Stealth", ret => !Rest.KeepResting() && !DefaultCombat.MovementDisabled) KeepResting which I think that variable must be getting stuck on some people, explains why...
  11. W

    BuddyWing 1.0.1310.898 (March release) discussion

    I wonder if there's a actual API for afk, that would be the easiest. If (AFK) do stuff. hrmm posted too soon, a quick search of the API came up with exactly that. http://docs.buddywing.com/html/P_Buddy_Swtor_Objects_TorPlayer_IsAFK.htm It's even a strait bool. So yeah you could make...
  12. W

    BuddyWing 1.0.1310.898 (March release) discussion

    You wouldn't actually need API if he doesn't want to release that, Rest.cs I added ESC to cease resting a long time ago. Same thing could be applied there, set focus buddywing window then send f10 key. Now you have to figure out just how to detect going afk.
  13. W

    Auto-start BW after login

    Just write a autoit script for it, wouldn't be a very hard one overall.
  14. W

    BuddyWing 1.0.1310.898 (March release) discussion

    Looks good, I redid my SVN for the updated targeting routine to where it should be with healing working. Local testing went well but need others to test. Aevitas thanks for fixing the MaxHealth issue I know a lot of people have been waiting for healing for a while now. Thanks for the dead...
  15. W

    Combat Routines Problem

    Looks like his issue is he's super low level so only using 2 abilities or so. Default Combat is generally geared twords endgame for the profiles. You can edit them to add what you need at lower levels but if the abilities are deemed less useful in higher levels they would generally be left out.
  16. W

    Use XP boosts and stims

    Don't know if you can move threads or not but this would be a good one for Developer since it's not a plugin. Looks good though, should help out a lot of people.
  17. W

    Use XP boosts and stims

    Yeah see first run through you create it and set the initial value, when it goes through again it's already created and retains the value that was last set. Just have to toggle it. I have made that mistake a few times around. Some people will reset the values in the beginning like they do in...
  18. W

    Use XP boosts and stims

    I would have to look deeper into the code and test with a bunch of low level stims I could click off. Dependencies yes I was thinking of writing a article to get people started here. On the right in your solution explorer with everything open go to references. Right click and new reference...
  19. W

    Use XP boosts and stims

    Didn't test this as I'm working on some other stuff but this should work correctly. private static Composite Stims { get { Logger.Write("Checking for Stims."); bool StimBuffed = false; bool...
  20. W

    Use XP boosts and stims

    Original code has logging outside the foreach loop which would make sense. See you have the foreach loop and then you break out of it so you don't run any additional code there, you exit it and would run anything after the foreach loop. Your logging and success needs to go where you have...
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