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  1. xsol

    [Plugin] MyBuddy.Local a.k.a Follow Me

    I really appreciate the interest you guys have in this plugin; hopefully, once things settle down after the new updates for random areas the devs will have a chance to look at adding support for grouping and the other things that will help support this type of plugin.
  2. xsol

    Can we get an ETA on the new dungeon DB?

    When you are working with anything that is dependent on code from a 3rd party (especially when reversing) you are at the mercy of the 3rd party code as well as having to deal with the easy day to day Jr. Programmer BS. It kills me to see obvious Jr. entry level programmers talking smack about...
  3. xsol

    big surprise

    Well, I for one will not be paying a sub, because the game was never worth a sub and neither is WoW. When DCUO went f2p and merged servers it did only one thing it allowed the people who bought the game and realized what a stinking pile it was to still log on and play from time to time...
  4. xsol

    Can we get an ETA on the new dungeon DB?

    I had a manager once who took the estimate and divided by 2 :(
  5. xsol

    Can we get an ETA on the new dungeon DB?

    it will be done when it is done is actually the correct way to build software. internally they should have milestone dates, but internally they also know that something almost always goes wrong. ALWAYS what we try to do is make realistic estimate and then double it. so if they think 1month...
  6. xsol

    big surprise

    f2p coming your way 'Star Wars: The Old Republic' Is Going Free-To-Play This Fall - Forbes
  7. xsol

    [Plugin] - BossHog- ProfileBuilder/Utility

    Well, after checking the latest version from the SVN recorder works. Be in game Load Combat Profile Start the bot Enable Boss Hog Enable Recorder Move Magic!?
  8. xsol

    [Plugin] - BossHog- ProfileBuilder/Utility

    I'll have to check and see if that part was full enabled in the code; I may have checked it into the SVN in a working but incomplete state.
  9. xsol

    Faster attacks?

    you are wrong; the problem is actually as I said above and that is increased by the pulse issue. You are over complicating a simple problem of the bot not providing the tools it should with plugins slowing it down. I have a beast machine 0 plugins and I see the "speed" issue
  10. xsol

    Faster attacks?

    sigh in the cc when you use an ability it is cast as if you click once not hold the skill activation down. meaning if I for example Cast(Disintegrate) it does a single quick burst then another and then another running the selector each time and taking an entire "pulse" this is not how...
  11. xsol

    Faster attacks?

    the problem is really quite simple: casting a.k.a. use power is a single click not a hold down for n sec There would need to be a begin using power and end using power a.k.a. mouse/key up/down
  12. xsol

    Botting is dead lol

    rule 27
  13. xsol

    Botting is dead lol

    yes, you should all go play swtor before swtor dies completly like d3 :rolleyes:
  14. xsol

    [Plugin] - BossHog- ProfileBuilder/Utility

    that is because the code for colorizing the text is really bad and not mine. You guys should really use notepad++ and just use boss hog to grab info and form tags. the XML formatting and colorizing is there to help people new to xml
  15. xsol

    [Plugin] MyBuddy.Local a.k.a Follow Me

    I sent Apoc a PM, if he can offer some advice as to why Zeta.CommonBot.LootTargeting.Instance.Pulse(); is not working I'll fix it up. I asked about the banners too, but that is going to take time and he does have other things to work on.
  16. xsol

    [@Developers] Need your input, or help

    yeah, it would be hard to code a Circle/ArcTo
  17. xsol

    [@Developers] Need your input, or help

    There is a poor example in this video, but essentially it would allow you to evade a spinner perfectly in "some" cases. http://www.youtube.com/watch?v=Fy-Xed47Y4k video is bad but you get the basic idea? could be used for any ground effect -> basically move around effect to kill target...
  18. xsol

    [@Developers] Need your input, or help

    So essentially at the top of our selectors for each class we will want to check the API, most likely health( cant run all the tine gotta kill) and then if support is there fire a use power to safe vector... That is what I originally thought, but would it be possible to get any helper...
  19. xsol

    [@Developers] Need your input, or help

    I would like to see the option to handle it in the CC, supplemented by some core API and pathing functionality. For example if the pathing would never stand in bad things by default that is a huge step towards managing that. The idea of being able to override or disable the behavior in the CC...
  20. xsol

    What would you doooo-oo-ooo for a Klondike bar!

    that is what I was wondering
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