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  1. P

    Banned Or Not? Quick Question 0_o

    Didn't change IP address or anything. Still got banned 24 hours after the e-mails arrived.
  2. P

    Banned Or Not? Quick Question 0_o

    I have 15/24 with emails sent this morning. Those cannot be phishing for sure, because those emails were never ever used anywhere and were random as fuck -_- Still I could offload all items from the accounts 12 hours after the emails. Now waiting 2-3 days just to see what's up...
  3. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Ok, this is strange. I haven't changed a thing, but two days ago my legendary rules just stopped working. I am using my own russian ones, they worked good before and now when I load plugin - I get this into the log folder. It can't read russian letters now and hence can't identify the...
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    [Plugin Addon] "Item Rules" with a file based scripting language

    I doubt anyone has anything even remote to perfect.
  5. P

    Would deleting too many kills having character and starting new one decrease ban hamm

    I would assume that deleting 100 para char is a 100% flag, that you are botter :D No legit player would EVER do that.
  6. P

    [Plugin Addon] "Item Rules" DIS Files (let's work together)

    Updated my post with the ammy stuff. Ran through all my bots and figured I was trashing too much middle-range stuff. Now will probably catch more of that.
  7. P

    [Plugin Addon] "Item Rules" DIS Files (let's work together)

    I know I could've done less lines, BUT I really think that those lines will be changed much, and since all stats have different "price" I don't want to make em all one line, because when I would need to edit only ammys with INT, I would have to split them again. And it's just easier for me to...
  8. P

    [Plugin Addon] "Item Rules" DIS Files (let's work together)

    Ok, I've been working with rare rules for some time, this is a part of it I would like to share. Seems like with latest specifications the most of the trash you get are ammys, rings and gloves, so I started with the most difficult (I think at least). The ammys. I warn you - these rules are...
  9. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Moved post to the darkfiend77's link.
  10. P

    Hell MP10 Vs. Inferno MP0 item drops

    Inferno mp0 loot is lvl 63, hell mp10 is lvl 60. What more numbers do you need?
  11. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    I know of that site. THere are no minimums there. And that's the part that I actually could use help with =)
  12. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Does anyone know of a reliable source of lvl63 jewelry affixes values. I need to know the maximums (that's fairly easy with just looking at AH) and minimums (not really searchable on AH) of all the rolls possible on 63 jewelry.
  13. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    This is not a polearm though lol :D Also, I've never had any polearms stashed ever with this plugin =\
  14. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    There probably already is such a rule in the legendary.dis is there not? [QUALITY] == Legendary && [NAME] == Frostburn gloves # [1] == 1 # [TRASH] anywhere in the file will work.
  15. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    "might seem longer"? :D, Man, it's like 10 times more symbols. So it is 10 times more work and also 10 times more places to make mistakes in, also custom loot rules can't do something like: item # condition1 # keep item # condition2 #trash item #condition3 #keep Which is very useful for some...
  16. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    I am currently working on rares, but they are really freaking hard to cover, so random =( I've only done the easy stuff like shoulders, wrists and chest to my liking, now trying the OHs, then moving to belts/pants/boots, then helms and weapons, then the hardest ones - gloves and rings -_- Will...
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    [Plugin Addon] "Item Rules" with a file based scripting language

    Well. Currently if you really want to, you can do something like this: [QUALITY] == Rare && [TYPE] == Orb # [INT] >= 100 && [CRIT%] >= 8 && [ARCONCRIT] >=8 && [MINDMG] >= 100 && [MAXDMG] >= 300 [QUALITY] == Rare && [TYPE] == Orb # [INT] >= 100 && [CRIT%] >= 8 && [ARCONCRIT] >=8 && [MINDMG] >=...
  18. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Nice! Looking forward =) Thanks for all your work, man! That's a great idea also. At least from the user point of view. Just copy paste the rules where they need to be and they are already working as far as you are concerned, no need to even click anything =)
  19. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    I tested it with English client, the problem was still there as it should, because I've found the actual problem :D I have a "&&" missing in the second line bebofe last brackets statement. Damn I must've looked through it 10 times and missed it somehow. Also I tested my previous question: the...
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    [Plugin Addon] "Item Rules" with a file based scripting language

    Also, just a quick question: when does the initialization of the itemrules take place? Enabling the addon, or initializing it? Will I be able to reload the rules by turning Trinity off and on again, or do I need to restart DB to reload rules?
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