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  1. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    I will do that as soon as I get the chance. But this was the problem. Got all of my 15 bots running overnight with only one stuck in this loop (for another rule for a legendary.) That rule was missing a "||" operator in it and have only broken the bot, when the bot actually found that...
  2. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Nah, that's exactly it. And it is the point of this plugin too. But if you are more comfortable with depending on Giles to decide on those "not caught" cases. Just delete the clean up. It's your choice after all =)
  3. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Giles filter and scoring is the right choice.
  4. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Just found some interesting behaviour, may want to address it, maybe not. [QUALITY] == Legendary && [NAME] == Лицо Гьюа # [1] == 1 ## [TRASH] This line seems to be working as [QUALITY] == Legendary && [NAME] == Лицо Гьюа # [1] == 1 And the starting check doesn't catch the double '#' symbol...
  5. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Trash rule is a rule. No rule = keep and let giles score decide. But with the "trash" rules cleaning up - no item should be left for Giles scoring.
  6. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    After some further testing I seem to have found the item/rule in question. The bot stops bugging out when I take this item out of the inventory: Chest 69 dex 145 int 211 vit 2 sockets If I put it back in - the bugs come back. So the culprit rule must be one of those: [QUALITY] == Rare &&...
  7. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    I am getting this in the log file 12112012192143: TRASH: Грозовой щит,Legendary,Shield (63) 12112012192143: Rule:[QUALITY]==Legendary&&[NAME]==Грозовойщит#[1]==1#[TRASH] 12112012192143: ---Грозовой щит,Legendary,Shield (63) 12112012192143: [BASETYPE]: Armor 12112012192143: [TYPE]: Shield...
  8. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    I changed debug to true, still when I launch DB first lines of the log say: 12112012185950: --- STARTING A NEW SESSION WITH ITEMRULESET --- 12112012185950: Debugging set to False 12112012185950: Logging set to True Doesn't seem to be turning debug on -_-
  9. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    So basically, this part of checkExpression: case "Single": return compare((float)value, comparator, Single.Parse(str2), ref checkFlag); Gets a strange input string (str2) somehow and throws an exception. Would love to know which line is causing that...
  10. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Ok, I've fixed all the mistakes (at least I get no more warnings on initialize in the log), but the [10:46:18.337 D] System.FormatException: Входная строка имела неверный формат. в System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt) в...
  11. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    All of you, who are scared of making changes because of updates, you do know, that you can backup your personal .dis files and NOT rewrite them, just use them instead of darkfriend77's ones? Unless he changes the syntax (and that shouldn't ever happen really) they will work on all further versions.
  12. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Nah, they should stay where they are (also add a trash quivers rule there), because there are more "safety" rules for armor there. If you don't trash shields and OHs they will be caught by the safety rule like armor + maxstatvit > 300, this way, they will get trashed before they have a chance to...
  13. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    And nvm my last post, I've looked through the code and saw you already have a similiar function. Also I have found that the output goes to gilestrinity/logs folder instead of the general DB log, that's why I couldn't find it in the first place.
  14. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Hey, darkfriend77 What about the problem that I've posted before, do you have any advice on that? Am I even right that the problem is in the specification files? I don't clearly get why it works sometimes, and sometimes doesn't, shouldn't it "try" all rules in any given check anyway, or does it...
  15. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    The question has already been asked and answered. Yes, the name tag will work only on english client with the default rules. You need to write your own rules for legendaries in different language.
  16. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Also, I have found, that it's not char-specific. 1 char has ran 2 successful townruns, and then got stuck on the 3rd one. Also upon some log-inspections I see these lines in all 3 logs when stuck: [21:38:55.386 N] [GilesTrinity] ItemRuleSet: Колющие бурки [Boots_hell_base_05-174] = (TRASH)...
  17. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Tried installing this today with the latest version from the svn, it worked ok for a couple of chars, but on one char - he just stands there looping the "scoring" process and does nothing. Inactivity kicks in, he rejoins game and goes on looping. This is a bummer =\
  18. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Just add a "[QUALITY] == Rare && [TYPE] == Quiver # [1] == 1 # [TRASH]" line just below the "[QUALITY] == Rare && [TYPE] == Quiver # [DEX] >= 150 && [AS%] == 15 && [CRIT%] >= 9 && [MAXDISCIP] >= 9 # [KEEP]" (this is not the exact line, it's my edited version) line in quivers seciton (which is...
  19. P

    [Plugin Addon] "Item Rules" with a file based scripting language

    Does the MINDMG MAXDMG work for offhands? If not then how do you filter the offhands by damage? -_- Looking at your rare.dis, I think that it does work, but still, there should be something for average damage, since we can't use math. Can you add a [AVGDMG] tag?
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