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  1. ski

    [Solved] Events OnItemStashed / OnItemLooted not fired

    Your best bet is to pull the entire Trinity project off the SVN, load that up into VS, and then build your plugin. That's what I do for routines so that my references all match, e.g.: using Trinity.Components.Combat; using Trinity.Components.Combat.Resources; using Trinity.Framework; using...
  2. ski

    What's the ActorSnoId of LoN WD's Phantasms?

    With DB running, click the adventurer tab and click Dump All Actors (might just say All Actors, I forget) and it will dump the ID and variables for any actors in range. So in your case, cast a few phantasms then dump the actors to see the ID.
  3. ski

    [Necromancer] Bone Storm GR80+

    if (Skills.Necromancer.BoneSpirit.CanCast() && (CurrentTarget.IsElite || CurrentTarget.IsBoss)) { return BoneSpirit(CurrentTarget); } Is what I'm using, but I'm also using a priority list so it may not be easily slotted in. Mine is about...
  4. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    So I rewrote the speed singularity build... and its not bad, but I overlooked one huge problem. It has no primary skill, and if it runs out of Essence DB will just sit at a door like an idiot the entire time. That may be a showstopper or I have to edit the build. I'm gonna try the Lazystorm...
  5. ski

    [Solved] Get developer API

    Follow the instructions here to add the references to your VS Project: https://www.thebuddyforum.com/threads/guide-to-writing-combat-routines.294351/ Then use the object browser to view the API. Most of everything you need should be in demonbuddy.exe.
  6. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Here's the new section for Health orbs that Bantou wrote: if (((healthGlobeTarget.Position.Distance(closestTarget.Position) >= range && !(TargetUtil.AnyMobsInRangeOfPosition(healthGlobeTarget.Position, range) ||...
  7. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    It probably won't be tomorrow anyway. There's a weird navigation issue that is bugging the crap out of me. I'll have something from http://www.trilliumbrewing.com/ in your honor ;)
  8. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Bantou, I've almost got the singularity speed version ready to test. You mind testing it for me when I get to that point? Need to fix a few weird movement problems and check avoidance.
  9. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I'm not sure the built in bone armor logic but you could override that with something better pretty easily.
  10. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Idk either to be honest, but it might be the only way. It's how I see other people doing it, so it's probably the best way. At this point I'm at a bit of a loss as to why the avoidance sometimes just decides to call it quits.
  11. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    So Bantou, here's the stuff I was talking about earlier. Like I said, I could be completely wrong. Lines 407-408 in ShouldMove: if (Core.Avoidance.InAvoidance(Player.Position)) return false; ShouldMove is called by TryMovementPower which is called by...
  12. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    https://www.thebuddyforum.com/threads/necromancer-rathma-faceroll-glass-cannon-gr-100.402497/page-24#post-2518434
  13. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    One thing to note, if you always want the latest Trinity you can grab it from the SVN directly - https://app.assembla.com/spaces/unifiedtrinity/subversion-8/commits/list I'm guessing the beta has the newest one, but it's worth throwing out there for the future.
  14. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Drop it in Plugins\Trinity\Routines\Necromancer alongside the other .cs files, then fire up DB and go to Trinity Config > Routine.
  15. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Bantou, I've got some questions/ideas about the avoidance stuff after looking through the newest code. I'll post them up later when I have a bit of free time. It's likely I'm just misunderstanding it, but couldn't hurt to ask.
  16. ski

    key warden bot is broken

    Same, working fine here. Do you have your items setup weird?
  17. ski

    [Necromancer] Bone Storm GR80+

    I might try to make one soon as well, if I decide to reinstall VS. Let me know which you end up doing and I'll do the other.
  18. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Try lowering max range to ~35 so that you get in range (might be lower). I saw the same and lowered max range to avoid it.
  19. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I may have found the problem with the avoidance... or I'm just an idiot. I can't tell yet. Ill test it soon.
  20. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    By hand, ~2.5 minutes GR69 with less than optimized gear (no despair, 3/4 ancient, bad rolls on rings). I think the real key will be the blood rush logic to make best use of teleportation. Might be more limited by DB Navigation, though.
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