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  1. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    lol i was just going to post the orderbot keeps opening gold saucer lol
  2. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    [Maintenance]All Worlds Maintenance (Aug. 6) In order to accompany Patch 4.36, we will be performing maintenance on all Worlds at the time below, during which FINAL FANTASY XIV will be unavailable. We apologize for any inconvenience this may cause, and we thank you for your understanding...
  3. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    not sure if anyone has told you lots of random stoping on floors in dd
  4. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    mastahg i beleve somthing is wrong with nav just standing
  5. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    patch tonight not sure if it well do anything
  6. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    [08:02:19.390 N] [DeepDive] Using the First Save Slot [08:02:19.390 N] [DeepDive] You are solo, Setting the bot to do 1-10. [08:02:19.390 N] [DeepDive] Going to floor: 10 [08:02:19.390 N] [DeepDive] Starting Level 1 [08:02:19.390 N] [DeepDive] Resetting save data: Level Max (10) is Less than...
  7. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    also still a prob with npc outside but its random
  8. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    so i change cr to kopo and it did engage boss but still got stuck on floor 7
  9. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    yeah same thing also in this log you should see that i had to move it on floor 7 and did not engage boss
  10. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    looks like dd might sstill have A prob with engaging the floor 10 boss as a mage not sure about other class i had to nudge it forward a bit runging again if same i well give log
  11. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Mastahg do you need anymore logs for dd?
  12. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    on a side note the little it did run seemed a bit faster even with the npc outside
  13. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    last onei tryed was kupo but tryed all
  14. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    ok so i tryed with all the cr if there is a box in the first room it well run to it and use what ever is in it then just stand there. if no box it well run to first bob it well target through wall buthe stop and stand there
  15. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    mastahg do you know why the mount well dubble jump when landing? anytime i see that i know thay are using RB
  16. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    my flying works fine odd only thing i dont like is the dubble jump when landing but it has done that for long time now
  17. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    thats y i said prob liz but you never know :)
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