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  1. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    So ActionResourceManager.Ninja.NinkiGauge is accessing ActionResourceManager.CostTypesStruct.offset_C when it actually should read ActionResourceManager.CostTypesStruct.offset_A
  2. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Mastahg is there a way to and a anti AFK cus as of right now we get kicked even if we are gathring
  3. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    fatebot needs looking at dont seem to work at all
  4. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    did update fix mnk? what did it fix
  5. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    can confirm [02:52:00.584 N] Using Aetherial Reduction on Thunder Rock with a collectability of 1000 [02:52:00.584 D] Waiting on PurifyDialog to open [02:52:06.112 D] PurifyDialog ButtonNotClickable [02:52:06.112 N] [Lis5.40f9][Error] Could not reduce: Failure, ButtonNotClickable
  6. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    not sure if this a Magitek or a rb problem but if you start a cross world party with say 3 people and do a raid it only heals the 3 people. sry the log is kinda big it was in the bunker
  7. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I have been a strong supporter for RB for a long time even when lifetimes stopped. i help people with it all day long on discord because no one likes forms. when I ask questions it's usually from another dev because they don't want to come in here. but its fine i am done wont ask for help in...
  8. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    why are you so defensive forget it I give up
  9. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Any thoughts on why it doesn't seem to recognise that Ricochet and Gauss Round have 3 charges. So it wait for the CD to roll around in pvp
  10. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    somthing crashing rb for everyone now
  11. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    he actually had a URL to a screenshot but thank you
  12. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    It doesn't seem to recognise that Ricochet and Gauss Round have 3 charges. So it wait for the CD to roll around
  13. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    can you advise me on how to find that?
  14. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    [3, Sprint] [5, Teleport] [6, Return] [8853, Blank] [8855, Wildfire] [17678, Leg Graze] [17679, Foot Graze] [17680, Head Graze] [17682, Peloton] [17749, Drill] [17750, Air Anchor] [17752, Bioblaster] [17753, Ricochet] [17754, Hypercharge] [18928, Recuperate] [18932, Spread Shot] [18933, Gauss...
  15. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    could youu advise where you keeping the PVPComboID's. The combo ID's aren't present int the ActionManager Example: ClearLog(); foreach (var spell in ActionManager.CurrentActions) { Log(spell); }
  16. crpaul

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    sorry I don't know did on both my characters so two different Quest
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