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  1. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    PickUp working OK, and my tags are exiting, they must've been stuck within the windowcheck. I'll test some more tomorrow
  2. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    No mine are "Shoo Fly, Don't Bother Me". which requires custom tag UseSpell.cs "All about the Eggs" another that has an object the Bot can't see. & "Failure to Deliver" which requires custom tag CarriageTag.cs. Ive got an alto running thru main scenario quests too. But I can't do anything until...
  3. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I've just done a quick log of the obvious ones, the PickUp infinite loop, and objects not being recognised. I can't quite narrow down why my custom tags weren't exiting. But the default ones are having similar issues. I've noted in the log where they appear, but i don't know how much...
  4. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Still something iffy with ProfileBehavior.IsStepComplete && even tho the IsQuestCompleted via the ConditionParser returns the correct value. ProfileBehavior.QuestComplete does not. The tags won't exit, it seems to just completely ignore IsDone.
  5. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    IsQuestAcceptQualified(int id) no longer works. Running: ClearLog(); var QuestId = 65969; Log(ConditionParser.IsQuestAcceptQualified(QuestId)); I'm standing in front of the Quest Giver at this point. Returns: System.Reflection.TargetInvocationException: Exception has been...
  6. S

    Kobold rank 3 profile

    Check your Quest Behaviors Folder, make sure that there isn't 2 UseObject.cs or UseObjectTag.cs. Or one of each. Mine are deliberately named differently. Mine will always end in Tag, where as the originals (bar some) will not. You will only need 1 tag, either UseObject.cs or UseObjectTag.cs...
  7. S

    Kobold rank 3 profile

    Just to note the Transport.cs has been renamed to CarriageTag.cs to avoid confusion with UseTransportTag.cs. It is backwards compatable with <Transport> XML elements. Just place it inside the Quest Behaviors folder, making sure that if there is a Transport.cs in there, it's deleted beforehand.
  8. S

    [Request] Sylph Daily Beast Tribe Quests?!

    Put this into the Quest Behaviors folder. It's the new version of Transport.cs. Should solve your problem.
  9. S

    [OrderBot] Amalj'aa Daily Quests

    Add RewardSlot="1" to all the TurnIns It'll look like: <Turnin QuestId="XXXXX" NpcId="XXXXX" XYZ="XXXXX" RewardSlot="1"/>
  10. S

    [OrderBot] Kobold Dailies v1.2

    Mastahgs profiles won't complete any of the Transport quests. My SVN has alternatives as well as custom behaviors for the transport Quests.
  11. S

    [Request] Sylph Daily Beast Tribe Quests?!

    Transport.cs (by me) is still on my SVN, and in the Kobold Dailies thread. UseItemNPC.cs & UseSpell.cs (both by Kagamihiragi) is still on mine, Kagamihiragis & k2krazys SVN and respective posts. But. Alas, attached are the Custom Tags the profiles use (Place into the Plugins/OrderBotTags...
  12. S

    [Request] Sylph Daily Beast Tribe Quests?!

    Yeah I removed them to update them. My subs expired and it'll be a few months before I can regularly play again, life's getting in the way with a move and several engagements. So for now, i'll leave all 3 profiles here. Please be aware that some quests have been disabled during the update...
  13. S

    [Order Bot] Quests, Quests and Quests!

    Yeah, that's the number one form of debugging for questing imo, thanks SE :p. It's incredibly annoying knowing that some of those quests will have different locations for some quest objectives, and without being able to abandon and run again, we need another 50 to try. Mor'Dhonas quests have...
  14. S

    [Order Bot] Quests, Quests and Quests!

    Post Moogle Levels 1- 10. Should be fully AFK'able, I've taken great lengths to make sure the profile can be started at any point. Requires the CustomTalkTo.cs and the CustomHandOver.cs files to be added to your Plugins/OrderBotTags/ folder. Be sure to restart Reborn Buddy after doing so...
  15. S

    [Order Bot] Quests, Quests and Quests!

    Use the <TurnIn> Tag for quest completions, not the <HandOver>. That should sort it. Just rename <HandOver... to <TurnIn... The tag variables remain the same as handover using ItemId="" for singular, and ItemIds="" for multiple.
  16. S

    [OFFICIAL] Rebornbuddy Questing Pack

    All the secondary class profile does is level it to 15, switch back to your primary class and then continues the 15-50 profile. I'd suggest returning to the CNJ NPC in Gridania, switch to CNJ. Then load the secondary class profile (making sure that the file structure is correct). Let the profile...
  17. S

    [OFFICIAL] Rebornbuddy Questing Pack

    I see 2 Errors. 1: [06:06:39.644 V] [Poi.Clear] Reason: Current behavior changed to LoadProfileTag: Path: Profiles/Questing/Class Quests/SecondaryClass.xml, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False...
  18. S

    [Order Bot] Quests, Quests and Quests!

    Hehe, I apologise in advance if my additions don't work.. Ima play around with mastahgs new API functions later, see if we can make profiling simpler. What OrderBot desperately needs (wink Mastahg). Is ZoneChecking based on map, if we could get rid of the "IsOnMap" checks, it'd remove half...
  19. S

    7th Astral Era Quests Profile

    I have a profile for the majority of 2.1 minus the pickup and upto the grind of Guildhests, i haven't released because it's missing codechunks for 4 variants of a certain quest, and the fact that i haven't got another 50 yet to complete and debug. I'll forward this to y2krazy later so he can use...
  20. S

    [OrderBot] Kobold Dailies v1.2

    This is a strange one, as the profiles are working as intended on the EN client. Maybe an issue with the CN client only. Mastahg will have to take a looksee.
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