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  1. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg Further to the Gold Saucer issue. Whenever Land (could be Descend, or maybe even Dismount) is called it opens up the Gold Saucer menu. Don't know if it's pertinent, but it may help tracking it down.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    <GetTo ZoneId="759" XYZ="-7.582183, 0.2, 13.57779"/>
  3. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    [00:51:19.961 V] [Poi.Clear] Reason: Current behavior changed to GetTo: LineNumber: 4371, XYZ: <-7.582183, 0.2, 13.57779>, ZoneId: 759, IsDone: False, HighPriority: True, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: null, ...
  4. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Turn off "Unlock Zoom Restrictions". @mastahg [23:43:23.856 D] Issue with nav server connection: TimedOut ConnectionFailed [23:43:23.856 N] Waiting 5 seconds before attempting to reconnect
  5. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Can I suggest an edit to the FlyTo tag Mastahg? To make the landing and dismounting smoother? // Arrived at destination? if (AtLocation(Core.Player.Location, immediateDestination)) { var completionMessage = string.Format("Arrived at destination '{0}'"...
  6. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Error with GetTo: When Interacting with the Ala Mhigan Resistance Guard on Zone: 621 XYZ: 497.7645, 69.99941, 583.7339. Successfully navigates to and uses the transition, but after the transition is made it tries to again navigate to the resistance guard causing a path failure. To better...
  7. S

    Help - Botanist profile for 60-70

    https://github.com/sodimm/RebornBuddy/tree/master/Profiles/Sodimm/Gathering/Botanist requires lisbeth mind... Haven't got around to doing a none lisbeth one yet... too many things to do lol
  8. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    GroundTargeting Items don't seem to be functioning again. Issue with Item.IsGroundTargeting returning false. Sylph Rank 2 Quest Shocking Developments (Use Ground Targeting Sparkling Scalebombs [2001175]). Sylph Rank 2 Quest In the Sylphlands, Treasure Hunts You (Use Ground Targeting...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Yeah, x86 seems to be alright now in regards to IsToDo (at least they were yesterday). Haven't run my profiles on dx11 to see if it's any different, but I will @ reset today. As for the GrindTag issue, I dunno, it seems fine now. But when I posted it just wasn't attacking. Must've been a bad...
  10. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I haven't had much chance to take notice, as todays reset only brought those that don't use the IsTodo check. What I did note yesterday is that the ones that tripped it up were single step objectives i.e 1/1 of objective 0, 1/1 of objective 1. Like the code I left yesterday, objective 0...
  11. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Also of note, on x86 version, when it runs a HookExecutor("HotspotPoi") (like GrindTag), it'll go to the mobs, target and engage them (even if unaggroed). But it doesn't on the x64, it runs to the mob, targets and just sits there doing nothing (It's worth noting that if i manually engage the...
  12. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    IsToDo isn't working on x86 or x64. I didn't have the quest you said it was working on to test wether it's a strange quest anomoly, but i've had several more do the same. addendum: Could you add a PlayerMover.Stop() when you hit the Stop button on Autonomous BotBases. As it is, if you hit...
  13. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    IsTodoChecked isn't working correctly again Quest: Breath of Fresh Air. Step: 3. Objectives: 2. at point of running code: Objective 0 (Deliver the dried Fogweed to Loupard) is complete. yet ClearLog(); var QuestId = 67798; var StepId = 3; var Objective = 0; Log("Count: {0}"...
  14. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    When trying to use Objects/Items/KeyItems with UseObject/UseItem it just stands there doing nothing. UseItem using a ground targeted KeyItem will bring up the Targeting reticule, but won't action it (you have to right click it to use). Otherwise the tags are doing their job, they go to it...
  15. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Similar also occuring with UseItem(), not just UseKeyItemLocation items, but UseKeyItem too, as well as UseObject not properly interacting.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Game Object Interact() is broken. Random Quest Giver NPC (Fyuu) (1005938) GameObjectManager.GetObjectByNPCId((uint)1005938).Interact(); Returns: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.OverflowException...
  17. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    IsTodo isn't functioning fully Quest: The FoodStuffs of Champions. Step: 1. Objectives: 2. Code Used: ClearLog(); var QuestId = 67801; var StepId = 1; var Objective = 0; Log("Count: {0}", ConditionParser.GetQuestById(QuestId).GetTodoArgs(Objective).Item1); Log("Of: {0}"...
  18. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Turnin being Funky: <Profile> <Name>TEST DAILY TURNIN</Name> <Order> <RegisterDailies QuestIds="67815" /> <TurnIn QuestId="67815" NpcId="1016803" XYZ="58.45544, -48, -170.6133" /> </Order> </Profile> Also tried with Sea Scraps, a none-Heavensward Daily...
  19. S

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Superb... The few Vath quests I've tested with UseObject, and my own tags have picked it up nicely... Thanks
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