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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    These updates appear to be working great! Next set I have for you is that the `ActionResourceManager` for Dancer is not yet added. It's going to have three resources; Fourtold Feathers, Espirit, and Step. If it helps, it looks like the Feathers and Espirit gauge will be integers (only up to four...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg It appears that the new role actions are not being auto-added to the Actioncache during initial load. Runnnig Red Mage (Magic Ranged DPS Role), expecting to see `Action Name:Lucid Dreaming Action Id:7562` But it does not appear. Casting it manually through `ActionManager.DoAction(7562...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Excellent! Glad to hear something worked out at least. Keep us updated! (Both on progress and predicament. ;))
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    That is a shame, truly. But, if it so happens that a split from Bossland does come to pass, know you'll still have followers to wherever you go.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    The new (full) client update for ShB is ready for download at this time. Several more hours until the official release! Get it, @mastahg! Edit: Officially Live, folks!
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    Run more then 2 copies of FF14 at a time - RebornBooster

    Is there a compatibility issue with the Windows Creators Update (1701)? I was using it prior to the Windows update with no issues, but now it seems to load into the taskbar, then when a 3rd FF window is opened, it fails with no error. RB Booster remains open in the taskbar however. Edit: More...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    That's really interesting, thank you again for the clarification.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Okay, so in this case, the item is not an item, but the slot itself? Thanks for the clarification, and sorry for wasting time. I didn't see that it had gone on to the next slot.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    For the empty slot, why does it return as valid if there isn't an item in there?
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    The item it's failing on, is​ filled. Sophic Points IsValid: True Count: 1 RawItemId: 16179 TrueItemId: 16179 ActionType: Item BagId: EquippedItems Slot: 0 HqFlag: 0 IsSellable: False IsReducable: False IsDesynthesizable: False CanReduce: False...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    It's throwing an exception halfway through getting one of the properties of an item because one of the other slots isn't full?
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Good morning! Running through the following snippet gets me the correct IsDesynthesizable on the query when made through foreach (var item in InventoryManager.FilledArmorySlots.Where(item => item.BagId == InventoryBagId.EquippedItems)), but fails with a greymagic error on...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    DutyManager.Commence is working as intended now, thank you very much!
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thank you very much for your answer! I have another one for you sir, DutyManager.Commence(); seems to be clicking the withdraw instead of Commence. Imgur
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Another question for you, Mastahg. Is the-70/-66/-whatever TimeRemaining in the pastebin below just a bug that we are going to have to work around? It only happens as you are refreshing/gaining that aura, but because we tick at 30TPS, it can cause things looking for a time remaining on an aura...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Derp, you did say serverside. I'm just special today, apparently. I apologize. That looks to be running as it is on RB 32, on both Chocobo and Chat. Thank you, and apologies again.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Is it just taking an abnormal amount of time to cook, or do we need to kick the update server? :D (No update prompt yet, or an update to update.buddyauth.com)
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Restarting the 64 client and FF and still getting the same error (Chocobo.Summoned and NpcId) Also, was not prompted for an RB update, if it was supposed to be client side. http://i.imgur.com/PfgbXXT.png I am also seeing a return of a SendChat error in RB 64. ChatManager.SendChat("hello")...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Does this recent update mean that there will only be a PID check for FF now, rather than a character check? IE: Will we be able to write a plugin/will there be an addition of in RB proper, a way to select Service account, server, and character to log into? I know we can bypass the login window...
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