What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Search results

  1. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Is there any update on trusts, cross-world parties, or treasure states yet? I've seen a couple of updates roll though, but no info as to what they changed.
  2. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg I have not yet been able to confirm as I am not yet home, but I've been getting reports that all of the "transformed" skills are no longer working. I assume that you've pushed an update that disallows the "transformed" version of the skill to be cast? IE: Verholy/flare need to be cast...
  3. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    It looks like the ActionResourceManager.Dragoon struct has changed. @mastahg The new struct has the following: Timer: time left on Dragon Gauge in ms Offset_A: level of Dragon Gauge (whether we are in Blood of the Dragon (1) or Life of the Dragon (2), or none (0)) Offset_B: is the strength of...
  4. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg How can I set up a test bed for you to take a look into trust and cross-world parties, or alternatively, get you the the data itself regarding them? In both cases, it appears that the entities that are normally identified as partymembers, are not, and as such any logic that involves...
  5. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I've been seeing some interesting behavior with the mounting while running my dailies. When I get to a location, I very frequently run into an issue where the re-mounting process never completes and has the following error (at the bottom). I am running SoDimm's Kojin daily profile in this case...
  6. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey @mastahg, Have you had a chance to look at the charge skills yet? IE: The abilities that can be cast X times, and for each after the first they start to recharge one-at-a-time? I tried looking for spell.Charge in the assembly, but didn't see anything. Kassatsu and Shukuchi for Ninja, True...
  7. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Has something happened to the Cutscene RemoteAgent? Running orderbot, dailies profile and each time it tries to skip a cutscene, RB is throwing the following error: [15:56:08.568 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: No id...
  8. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Nice! Thank you much, I completely missed it...
  9. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg edits for the White Mage look great, thank you. I have a feature request that might actually be possible now. With the expansion, an effect was added around spell bars that are being cast and can be interrupted. (Picutre below - its the faint orange/yellow "box" around The Ram's Voice...
  10. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    After verification on a lower leveled WHM, no. Offset_C is what is holding the Lily values, and Offset_D is what will hold the Blood Lily values starting at level 74.
  11. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg It looks like after you hit level 74WHM, it breaks the Lily count. It also adds the Blood Lily count. struct: ResourceTable: { timer: 0, timer2: 0, offset_8: 0, offset_9: 0, offset_A: 0, offset_B: 0, offset_C: 3, offset_D: 0, offset_E: 0 } Lilies: 0 struct: ResourceTable: { timer: 0...
  12. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg I don't know if this is even remotely helpful, but, I am trying to find the loot window to make an auto loot roller/voter. I have the following data, but I'm not sure where to go with it... ClearLog(); Log(RaptureAtkUnitManager.GetWindowByName("NeedGreed"))...
  13. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I'll take a looksee. Thanks for all your work. Edit: Went through a couple of rotations worth, and I am not seeing anything on the combos being in this struct. I can definitely see the White/Blackmana from the ActionManagerResource going up and down, no idea what that timer is, but it looks...
  14. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    That's fair. Its insufficient, because we don't know what combo we should execute next. There can be multiple combos that are active and valid at the same time, and there's no way to differentiate. Edit: Reading your last post, and that should help as well. Heard and understood about the...
  15. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Sure, so in the case of Red Mage, while going through the rotation, you are using Veraero and Verstone to proc Verstone and Verfire. Those are easy to see if procc'd, because you get an aura "X-Ready", but in the case of Verholy and Verflare, the proc happens after you execute Enchanted...
  16. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Is there any way for the converted-to-other-skills to return false for their converted counterpart in CanCast while not proc'd? For example, Veraero(7507) becomes Verholy(7526) at level 70, but only when proc'd off of a different combo. When you try to `Log(ActionManager.CanCast(7526...
  17. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    He would need an accoutn with the level required to unlock the Resource Window. Also, in that vein, looking at the Machinist's Resource Window, there should be two timers/datetimes/something. One for overheat and another for the time remaining on the Automation Queen summons's remaining summon...
  18. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg Dancer ActionResourceManager changes look good, thank you! Today is brought to you by ActionResourceManager.Machinist. Heat appears to be looking in the wrong location, and Battery does not yet exist. I do not know about any other entries for that ResourceManager, but I assume for...
  19. N

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Awesome, thank you both, @hkme and @mastahg I'll be sure to get them tested once I get home from work in the morning, and report any additional things I find as well.
Back
Top