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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg What are the chances of adding an IsSoldInGilShop or IsGilShopItem, or something to that affect? In godbert there is a list of all items that are sold in shops for Gil. (GilShopItem) I would like to know if there is away to add to add aManagers.Item property for anything on this list...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hello sir @mastahg! It looks like they dun goofed the SAM Action Resources with it's update as well. Looks like the following: offset_B: Kenki offset_D: Sen count/Iaijutsu indicator offset_C: Meditation Stacks...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Great to hear, and I figured it was a long shot. I'll see about trying to find the memory location and editing thataway instead and post what I find, if I find anything. Thanks!
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Also, this is a really silly request, but, have you, or do you, done any packet editing? I ask because a tool I use: https://github.com/goaaats/FFXIVQuickLauncher just added an update that allows for changing the background music by passing in an int to the "Zone Packet". I assume you can read...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Just going to sneak in a quick, "any news on the loot window"? Thanks for all the work! Running smooth as can be expected.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg Do you need a class with gathering to take a looksee at that?
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks @mastahg! On first load in, it looks like `DutyManager.Commence();` is currently broken. I was able to select the dungeon and queue, but not commence.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I appreciate it! Having that in there would be really helpful for the leveling of all non-combat classes across the board.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg In the same vein, is it possible to have the Timers window reversed for searching? Specifically I am looking for the Company Supply (Mission Allowance), Custom Deliveries, and Rowena's HoS information in a child window after selecting their respective option here. They all...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I appreciate it. Its purely for the streaming aspect of things for those "hardcore" types who record and stream. (AKA not me, super casual, yo) The single click is not bad by any means and very appreciated, just being able to have it "spam" that function a couple of times will look more natural...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg I'm decently confident that offset_F is the correct offset for BlackMage's Enochian (bool). Also, I know this might seem a silly request, but, is it possible to add additional "pulses" to the hotbar pulse option without calling DoAction a bunch of times? It wouldn't need to be a crazy...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Nice! Thank you sir. I'll be able to play around with this in the morning!
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Okay, so I tried doing just SpellType.Ability, and it leaves off SpellType.Spell, which makes sense. So I added those, but there were still oGCDs missing, so I I did !=SpellType.Weaponskill, which got almost all of them... But there are a few non-weaponskills that are GCD as well, such as Holy...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg A use case I am exploring for BaseCooldown vs AdjustedCooldown is to tell if a skill is oGCD or not. Reasons why we would want to know if they tick the GCD or not, is for weaving purposes. EX: I need to single weave an ability before the next GCD, or I need to weave two (double weave)...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Right on, thank you. It appears to be pulling in all the properties again.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg I'm not entirely sure what's going wrong, but I am not able to get the full properties list off of targetable and attackable objects after the patch today. I am running: ClearLog(); var s = Core.Me.CurrentTarget; { Log(s.EnglishName); foreach (var prop in...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    @mastahg At level 80 BLM gets a trait that allows for multiple stacks of Polyglot. The offset is correct (E), but it is no longer a bool, it is an int. Thanks!
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Yikes! Take care of the health issues for sure. I'll try to hit up Zzi on Discord and see what he has to say. Thanks for it all!
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